·Developer post·Original post (opens in a new tab)
Patch #38 - 08/23/2016
Game:
- On death players will drop their active weapon/item - fixes crash when looting corpses
- Increased maximum number of player corpses that can be on the map at once
- Increase the decay time for player corpses
- Whistle emoted added (default F11 key)
- Players will no longer be visible in game after the vehicle they are in goes out of relevant range
- Potential fix to always ensure players are visible in game when they should be
- Fixed potential game hang when picking up items from the world
- Food and water now is set to 80% for new spawns
World:
- Diesel generators only need one battery to work now (was two)
- Relevance range for parts inside the diesel generator are set correctly now
- Hemlock tress replaced with better looking, more efficient trees
- Entrances to Hayward Valley have been adjusted/expanded
- More open apartment buildings in Hayward Valley
- New clothing store interiors added in Hayward Valley
- New Hayward Valley Hotel powered elevator
- Open and close feature added for the jail cells in the police station (can't lock another player inside)
- Replaced many single sidewalk pieces with larger, combined pieces to improve performance
- Fixed an instance where a player could get stuck in a shed
- Item spawners and sound reverb areas added to townhouses
AI:
- Mutants can now throw rocks at you when you are unable to be melee attacked
- Brute mass increased substantially
- Mutants will eventually give up and turn around instead of just disappearing
VoIP:
- Whisper added - active when player is walking - 7m sound range
- VoIP display updated
- Fixed push to talk mode speech pick up
UI:
- Updated AT-15 icon
- Updated jeans icons
- Fixes for no icon issue
- When picking up a stack of an item the number of items in the stack is displayed in the prompt
- Fire mode can be rebound in the UI - some weapons have alternate fire modes
Vehicles:
- Fixes related to driver disconnecting when driving a vehicle - inventory, fluids, and damage
- Reduced damage caused to large mutants
Items:
- Items will now automatically stack when picking them up, crafting, or harvesting
- Harvested items are added directly into your inventory
- Axes now have 100% chance to harvest wood, Hatchets 75%
- Picking up piles of ammo will automatically stack them with existing piles
- Tearing an item to rags will automatically stack the generated rag
- Increased physics proxy size on several ammo piles so they don't disappear as easily when dropped
Animations:
- Fixed racking sound on Renegade 700 rifle - was playing a server-wide sound effect
Sounds:
- Bullet "whiz" sounds should play properly now - increased range for whiz sound effect
- Brute sounds updated
- Fixes so some sounds play at the correct world position for other players - eating, drinking, turning flashlight on/off
- Unique sounds added for sedans (was using pick up sounds)
- Roosters have sound effects
Models:
- Many models updated to perform better - LODs
Textures/Materials:
- New and updated terrain textures added
- Fixed glass material on baggage car