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Update #43 - 11/23/2016

Server

  • Don't crash on startup if a quoted cfg variable is missing the ending quotation mark
  • Reduced CPU time required for network updates

Game

  • Shader cache updated to reduce stalls while playing
  • Fixed main cause of the invisible player issue
  • Potential fixes for several more client and server crashes
  • Added dedicated police item spawn locations
  • Projectile damage is reduced from penetrating surfaces
  • Attacking a base doesn't cancel other people trying to pack up parts

AI

  • Fix for deer not spawning correctly
  • Can only access an animal's inventory when they are dead

Items

  • Craftable flashlight attachment that will fit on some rifles
  • Rope can be used to bind people
  • Handcuffs added and can be used to bind people
  • Handcuff keys added
  • Megaphone added
  • Flashbang - decreased time to explode down to 3 seconds
  • Pipebomb - uses correct on ground model
  • Crafted baseball bats spawn in the world (until they can be crafted again)

Map

  • AI zones expanded to cover fishing village
  • Added building exclusion zone to the campground North of Pinecrest
  • Tweaks to military base
  • New large office block interior in Hayward Valley
  • Adjustments and slight additions to woodland areas around Woodhaven

Audio

  • Fixed issue with two-headed dog sounds when dead
  • Police siren sound fixed
  • Increased max number of audio channels for some sounds

Animations

  • Aim Stabilization system implemented - decreases weapon jitter when moving - Video Link to open in browser https://youtu.be/jzG7W5-Q8YE
  • Crafted pistol uses correct select animations
  • Chemlight sounds fixed
  • Changes to the crouch rifle sprint so the arms look better

UI

  • Pressing the Escape key from a submenu of the in-game menu now correctly resets the disconnect timer
  • Added unique icon for the 7.62x39 magazine