·Developer post·Original post (opens in a new tab)
Update #43 - 11/23/2016
Server
- Don't crash on startup if a quoted cfg variable is missing the ending quotation mark
- Reduced CPU time required for network updates
Game
- Shader cache updated to reduce stalls while playing
- Fixed main cause of the invisible player issue
- Potential fixes for several more client and server crashes
- Added dedicated police item spawn locations
- Projectile damage is reduced from penetrating surfaces
- Attacking a base doesn't cancel other people trying to pack up parts
AI
- Fix for deer not spawning correctly
- Can only access an animal's inventory when they are dead
Items
- Craftable flashlight attachment that will fit on some rifles
- Rope can be used to bind people
- Handcuffs added and can be used to bind people
- Handcuff keys added
- Megaphone added
- Flashbang - decreased time to explode down to 3 seconds
- Pipebomb - uses correct on ground model
- Crafted baseball bats spawn in the world (until they can be crafted again)
Map
- AI zones expanded to cover fishing village
- Added building exclusion zone to the campground North of Pinecrest
- Tweaks to military base
- New large office block interior in Hayward Valley
- Adjustments and slight additions to woodland areas around Woodhaven
Audio
- Fixed issue with two-headed dog sounds when dead
- Police siren sound fixed
- Increased max number of audio channels for some sounds
Animations
- Aim Stabilization system implemented - decreases weapon jitter when moving -
Video Link to open in browser
https://youtu.be/jzG7W5-Q8YE
- Crafted pistol uses correct select animations
- Chemlight sounds fixed
- Changes to the crouch rifle sprint so the arms look better
UI
- Pressing the Escape key from a submenu of the in-game menu now correctly resets the disconnect timer
- Added unique icon for the 7.62x39 magazine