Note: Because of the new animation system this build can be unstable, so expect some random crashes.
Note: After you exit the game it may stay running in the background. Use task manager to kill it.
This is a massive update to the game and almost every file in the game has changed as a result.
It will require a full download from Steam - approximately 7GB in size.
To access the experimental version of the game, follow these instructions: http://steamcommunity.com/sharedfiles/filedetails/?id=516601320
Game
• Rendering engine updated to use the amazing SVOTI system from Crytek
• Texture flickering greatly reduced
• Better texture compression - uses less VRAM and more efficiently streams to the GPU
• Less stutters while playing caused by textures being loaded
• Some forest assets are a lot more optimized now
• Player oxygen system added - player will now start drowning when the oxygen meter runs out
• Smaller install size - 10GB down to 7GB
• Stars are much brighter at night
• Lots and lots of general cleanup and improvements with the entire game
Networking
• Much more efficient network layer (processing is about 10x faster than before)
• More efficient entity priority system
• Client joins server slightly faster - "Joining World..." phase
• Client loads the world map faster - "Loading World.."
• Server synchronizes data to clients faster - "Synchronizing World..." phase
Animations
• New SFP-based (Simulated First Person) animation system (still WIP)
• Almost every player animation in the game has been updated for SFP
• First person/third person shadows always match now
• Tactical weapon mode - raise/lower weapon
• DOF added to weapons when aiming
• Aiming system improved due to new SFP mode
UI
• Added Oxygen meter display to the stats bar
• Modified the temperature meter display to show the player's temperature in Celsius
AI
• Much more efficient AI pathfinding system
Anti-cheat
• EAC updated to latest version
Sounds
• Weapon shot reverb sounds working
Vehicles
• Horns and lights are synchronized to all players