Game
- Fixed crash when entering the dirt bike with the lights on (was a client only hotfix released earlier)
- Tents, campfires, and drying racks can be placed in a clan member's base (in addition to anywhere away from a base)
- A player picking up/harvesting an item won't cancel another player's crafting action
- If a player drops any item while crafting then their current crafting action is cancelled
- Fixed a dupe item glitch
- Don't allow attacking while sitting
- Don't allow kicking while sitting
- Looting some clothing items from a corpse/crate will no longer cause the underlying player's skin mesh to also show
- Fixes for properly hiding underlying layers of clothing
- Fixes for several physics issues
- Special attack key (default T) cannot be used to attack using a melee weapon (use the normal fire/attack key)
- Updated shader cache to reduce stalls while playing
- Can now kick and punch while holding binoculars
- Decreased metal base part mass for improved towing experience
Base Building
- Upgraded tower added
- If a cable attach position could not be found then the cable isn't displayed - prevents power cables from going clear across the map
- Adjusted how base lights are created in code to help eliminate invisible parts (where you could still see the action menu)
- Fixes for missing base building parts on clients
Items
- Reduced giant gnome spawn chance
- Craftable sand bag now uses the sandbag model instead of the generic wooden block
- Fixed spelling casing on server crafted items
- Adjusted welding mask overlay
- Ghillie suit variations added
- Fixed wool gloves green item description
- Raincoats added (several color variations)
- Spiked football shoulder pads added (craftable item)
- C4 trap added
- Remove tactical speed reduction for fists (when not wielding a weapon)
- Decreased tactical speed reduction for Bows
- Updated texture on map item to show latest map additions
AI
- Player speed now affects AI visual perception - move slow to be less noticeable
- AI now correctly scale damage when they are hit based on where you hit them at
- Mutants can now throw rock when they are in tight spaces
- Easier to lose mutants when trying to hide from them
- Improved mutant search behavior after losing target
- Adjusted AI stimulus level from player footsteps
Map
- Northeast mountain area near Cape Bay, Clyde Hill and Orca Dam is now open
- Northeast beach area beyond Cape Bay is now open
- Added new Radar Dish area
- Added AI exclusions for Orca Dam lake
- Map signs placed in the world now display your location on the map
- Other minor fixes and tweaks to various building prefabs and world object placements
- Fixed hole in bear cave
- Optimized bear caves and improved lighting for them
- Fixed cube map in the Orca dam tunnel (improves lighting there)
- Fixed several spawner positions on abandoned vehicles and Orca Dam
Audio
- Attempted fix for audio high-pitch squeal bug. Please provide feedback on Discord if you're still experiencing this bug.
Animations
- Wolf slope animations added
- Fixed some blendspace issues with the bear and two-headed dog
- Fixed LODs for rooster when ragdolling
- Pickaxe - once over of poses to make sure there is no clipping with the camera
- MK18 Reaper - change fire mode animations added
- Axe - some general animation fixes
Models/Textures
- Optimized dam prefab/area
- Fixed several missing surface type errors
- Added LODs for cargo pants on ground models
- Added LODs for hoodie on ground models
- Increased roof physics proxy on motel to help prevent playing being able to clip up through it to get on top where they shouldn't be able to
Feedback thread is located here: http://steamcommunity.com/app/299740/discussions/0/1697167803858436550/