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Update #42 - 10/27/2016

Game

  • Increased default file logging level for more information from BugSplat reports
  • Several potential fixes for various client crashes
  • If Steam isn't running when the game is started, then a message will now appear instead of the game just silently terminating
  • Physics timing fix from Crytek integrated
  • IME support disabled by default (was causing a lot of crashes)
  • High ASCII characters are no longer allowed in server names
  • On hold channels (combat logging) are reported as active to Steam until they are fully disconnected
  • Player kicking issue fixed when a new player tries to join a full server
  • Damage areas added to non-playable sections of the map

Items

  • AKM added
  • 30Rnd magazine added for AKM
  • 7.62x39 ammo piles to load AKM magazine
  • New color variations of the rugged backpack
  • New color variations of the stowpack backpack

AI

Note: A lot of work has been done in the area of AI movement over the past couple of updates to create a solid framework so the rest of the AI (mutants) can be moved to our new system, which is a lot more efficient than using the default systems in CryEngine. However, there are still some lingering issues that are being worked on that will be fixed in future updates.

  • Updated wolf regroup and flee behavior
  • Improved wolf movement blendspaces (smoother movement)
  • Updated AI movement system to reduce teleporting
  • Two-headed dogs added
  • Brute hunting pack added (brute + two-headed dogs)

Vehicles

  • Sedan particle effects added

Map

  • New Fishing village added
  • Area north of Woodhaven has been expanded to the playable space
  • The West beach area has now been expanded to the playable space
  • Pine Parks has been adjusted
  • Sultan cave updated
  • Woodhaven cave updated
  • Modern style generators now function correctly