Hello everyone!
Thank you so much for playing “The Good Old Days”!
The demo version of the game has been updated to the latest version, bringing significant adjustments and fixes to improve your gameplay experience!
Important:
*In this update, the save system has been changed compared to the previous version. As a result, door states and skull panel destruction progress will be reset for those currently playing. We recommend either not updating for now or starting over from the beginning.
■ Feature Adjustments / Bug Fixes
HP bar now flashes when health is low
Subtitle for each language now appears in the title logo for Chinese and Korean
Fixed bug where changing characters while rolling in tight passages with Bruce caused an unintended switch
Slimes now die when crushed between a pushable crate and a wall
Fixed issue where character switching was disabled temporarily after fast travel
Taking a map unlock item no longer recovers HP
Corrected control instructions in Korean
Fixed bug where waterfall surface shook excessively on first visit
Icons for defeated bosses/trials now disappear correctly when hidden in fast travel menu
Skull panel healing item now appears immediately instead of being delayed
Fixed bug where explosive crates would lose collision when screen transitioned
Fixed bombs flowing to the right underwater; now flow follows water current
Fixed invisible Korean text
Fixed issue where rapidly opening/closing menus caused map not to display
Fixed display of Japanese text even when other languages were selected
Fixed softlock when hitting spikes in Arostia outskirts while wearing platform boots
Prevented input lock when landing on platform edges
Fixed resolution issues in windowed mode with dual monitors
Added black borders for widescreen aspect ratio
Fixed controller/keyboard graphics misdisplay when plugging/unplugging JoyCons
Fixed bug where directional input could toggle control guide on option screen
Adjusted boss AI
Fixed bug where taking HP healing items in mines disabled HP healing in abandoned subway
Corrected damage settings for waterfall
Fixed endlessly repeatable merchant event in mines
Fixed an issue where progress would become impossible if you collided with thorns in the outskirts of Arostia while wearing thick-soled boots.
Fixed BGM disappearing when returning to Foodie’s spot after recruiting him
Boss and trial icons now marked with an X on the map after clearing
Fixed noise during camera shake
Map view now remains offset after D-pad navigation, doesn't auto-center
Fixed controller image showing up when unplugging during post-tutorial explanation
Fixed reversed arrow direction for exit icon in Arostia sewers
Mouse cursor now disappears in fullscreen mode
Fixed flicker of key count display after opening a door
Fast-forward icon now disappears during event fadeout rather than at the end
Bombs now bounce slightly when Foodie attacks near them
Fixed options set from title screen not carrying over into in-game settings
Added ambient fog to enhance atmosphere across scenes
Fixed player clipping into wall and dying when crouching with back against it while placing a bomb
Performance improvements
Fixed character facing and animation glitches during fast-forward
Re-enabled water surface motion after performance optimization
Key quantity only appears when player faces a door
Added key repeat for menu cursor movement
Options and Memories menus now allow returning with either confirm or cancel button
Reduced processing load in the Arostia outskirts crushing trial
Camera now moves slightly forward during travel
Fixed rare event where Mama runs left while facing right during family appearance event
Fixed title fade-in not working correctly when returning from fullscreen
Fixed wrong highlight in options menu after restarting from title
Language settings now retained even if not saved before returning to title
Screen mode settings now retained after returning to title
Visual adjustments for evening and night scenes
Switches can now be activated by pushing or placing crates on them
Enemies pause when opening doors
Fixed multiple SFX playing when opening/closing menus
Fixed incorrect event icons in fast travel menu
Fixed lag when collecting items
Fixed language not switching based on system settings for non-Japanese/English
Fixed missing "NEW" indicator on Memo tab
Fixed abnormal gravity under certain conditions
Fixed vibration when riding minecarts
Fixed trial-clear icons displaying incorrectly in map menu
Prevented bomb damage through boss room doors
Disabled menu navigation when returning to title from game
Fixed knockback not triggering from enemies after exiting damage zones
Added directional icons to map menu to show map connections
Fixed bug where gold drops couldn't be collected if player died at moment of spawn
Fixed boss behavior glitch after death under rare conditions
Fixed blank item name/description bug when switching menus while on an unowned item
Map menu now opens first when re-entering menu
Invisible floors now only visible when stepped on
Fixed bug preventing actions after character change under certain conditions
Fixed bug preventing character switching while climbing ladders under certain conditions
Improved flying enemy (e.g., bats) movement animation
Fixed item uncollectible after dying when item spawned
Fixed crash after ending under certain conditions
Disabled tab switching during control guide from menu
Event choices now respond only to up/down inputs on D-pad
Rare bug fix for doors/panels reverting to closed after opening
Text auto-skips when fast-forwarding
Confirmation prompt now appears when selecting “Return to Title” from in-game options
Default cursor in confirmation dialog now set to “No”
End credits for previously seen endings can now be skipped
If enough money to clear is held, can return home from save points
Prevented skull panels from being destroyed through walls with bombs
Expanded scroll area in map menu
Fixed rare issue where Sean wouldn't turn during opening
Fixed infinite death loop after respawn
Fixed "NEW" display bug in adventure memos
Fixed door-open count not resetting during new loop
Fixed softlock after ending if offline
Changed BGM during companion rescue conversations
Changed jump key from “V” to “J” for keyboard
Completion-type quests now don’t reappear in next playthrough, and show completion icon in save select screen
Made it easier to rise from underwater
Adjusted boss Chuck’s attacks
Fixed variables displaying in English text
Added SFX for Sean’s vine-climbing animation
Fixed rare bug where pressing up wouldn’t trigger event
Fine-tuned map visuals and level design
Fixed achievement issues for map collection, minigames, and ruby acquisition
Added required dialogue count to memo note on campfire events
Fixed combo count reset in fruit/shooting games after looping
Enemies now stop moving during event scenes
Key count hidden during events when shown in lower-left
Fixed event icons not displaying in map menu during loops
Holding up/down in memo menu now auto-scrolls
Fixed trial clear count not updating under certain conditions
Fixed negative ammo count bug in shooting minigame
Cleaned up enemy disappearance effect in shooting minigame
Fixed horizontal line artifacts in mini-map
Fixed knockback triggering once when damage is negated
Fixed no collision on dropped crates
Fixed missing SE for pushing large crates
Bombs now fall slowly underwater
Fast travel and save points now appear dimmed on map in next loop if unlocked once
Fixed initial quest not setting correctly in new loop after game over
Added one more campfire for character conversations
Controls guide now viewable from in-game options
Switches now activatable with bombs
Differentiated bomb blast radius for player vs enemies
Fixed progression bug if saved during junk appraiser event
Fixed missing footstep sounds
Fixed short jump if player jumps too quickly after respawning
Player now dies if clipped into wall
Character floats slightly during switch to avoid falling through floor
Bombs now show damage radius before exploding
Fixed progression-blocking bugs in some events
Added sound when climbing ladders
Fixed save process issues
Removed loading display between scenes
Door icons now shown on minimap/menu map for current scene
Skull panel icons now color-matched on map
Fixed trial icons not displaying properly on minimap
Other small bugs and level design fixes
Please enjoy the latest update of "The Good Old Days" and let us know your thoughts!
— The Good Old Days Development Team
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Play the demo version of "The Good Old Days":
