Changelist - [BUILD]1663
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Gameplay:
- Introduced perks (passive player abilities)
- Sabotage mission type (randomly appears at challenge rating 20+)
- => Plant charges and defend them until they blow
- => Periodic hazards that activate/deactivate
- => Turrets that can be activated by the players
- => Respawning repair kits, arc energy and cover
- Revised weapon stats to be cleaner and more consistent.
- Fixed weapon stat bugs.
- Drastically lowered all player projectile speeds
- Goblin Gearmech now properly scales with challenge rating
- New generic level chunks
- Fixed frame effects proccing too often (Rising Barrage, Grenade Cluster and Bouncing Shrapnel)
- Dashing through enemies and objects now slows you instead of stopping you
- Goblin balloon starburst attack now rotates in both directions
- Increased cannon rate of fire and piercing rating
- Enemy variants are now green -> cyan -> blue -> purple -> orange
- => Mission kill targets are red again
Interface:
- Crafting screen, fixed an issue with the common crafting material costs
- Video settings, changed window mode settings
- Added loading screen tips
- Updated Early Access splash screen
Misc:
- Fixed rare crash during loading a mission
- Offscreen teleport use session host now
- Performance slowdowns due to the spawners
- Possible crash when change video setting