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Diesel Knights – get ready to go full throttle with the High Octane update!

Changelist - [BUILD]1663
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Gameplay:

  • Introduced perks (passive player abilities)
  • Sabotage mission type (randomly appears at challenge rating 20+)
  • => Plant charges and defend them until they blow
  • => Periodic hazards that activate/deactivate
  • => Turrets that can be activated by the players
  • => Respawning repair kits, arc energy and cover
  • Revised weapon stats to be cleaner and more consistent.
  • Fixed weapon stat bugs.
  • Drastically lowered all player projectile speeds
  • Goblin Gearmech now properly scales with challenge rating
  • New generic level chunks
  • Fixed frame effects proccing too often (Rising Barrage, Grenade Cluster and Bouncing Shrapnel)
  • Dashing through enemies and objects now slows you instead of stopping you
  • Goblin balloon starburst attack now rotates in both directions
  • Increased cannon rate of fire and piercing rating
  • Enemy variants are now green -> cyan -> blue -> purple -> orange
  • => Mission kill targets are red again

Interface:

  • Crafting screen, fixed an issue with the common crafting material costs
  • Video settings, changed window mode settings
  • Added loading screen tips
  • Updated Early Access splash screen

Misc:

  • Fixed rare crash during loading a mission
  • Offscreen teleport use session host now
  • Performance slowdowns due to the spawners
  • Possible crash when change video setting