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The 51515 Update is live – let’s storm the underground!

With today’s release we will retire the old run’n’gun version of Dieselstörmers for good and focus all our efforts on the new roguelike gameplay.

The most exciting change, also the most likely to be noticed, is that we fully dressed all chunks, again. We’re still missing a lot of the assets for the deeper levels of Ravensdale, namely the Sunken City, the Natural Caves and Ancient Ruins. So for now the new town level dressing and the new underground factory biome serve as placeholder.

We also reintroduce online multiplayer in this release. So you can, for the first time, storm the underground of Ravensdale with your friends.

We changed so many things in this release, a full list would definitely turn into a very long read. That’s why we decided to give you the Best Parts Change-Log.

New Features:

Level Dressing:

  • Town level and Underground Factory are fully dressed now. The skins for the Underground
  • Factory serve as placeholder for the three remaining biomes which will be released in future updates.

Representative mission structure

  • 8 chained levels (4 larger ones connected via linear levels). Each large level ends with the sub-boss (for now Gobot as a stand-in).
  • lower-intensity chunks in high-intensity areas to allow for resting phases.
  • features and loot are spaced out more.

online multi player

  • creation of public and private game servers.
  • people may join public games at any time.
  • private servers with passwords.

New interactable objects

  • JackPods – play a game and win big!
  • Prisoner – freeing this lost soul will reward you instantly.
  • Moving platforms.
  • More legible turrets.
  • Squid ‘taxi’ – to reach parts of the map that are not accessible.

New upgrades and weapons

  • Lightning.
  • Laser weapon.
  • Revamped elemental caster.
  • New VFX for the weapons.
  • VFX version for NPC projectiles that don’t harm NPCs.

New Enemies

  • Different Orcs in the new more distinct color palette.
  • Goblin Walker.
  • Patched up Mecha Shark enemy.

Green goblins revamp

  • Toned down the green goblins, make them easier to kill and make them telegraph. They’re very random, unpredictable and dangerous.
  • Additionally now will throw magic goo at you (not only pile on you).

Gameplay Changes

UI overhaul

  • new character selection screen.
  • overall snappier and punchier.

Reworked PC hitstun

  • Getting hit pushes you up, making it easier to recover mid-jump and being more visible on the ground.

Change to spawner functionality

  • Trickle instead of dump for off-screen spawners.

change to explosive barrels

  • Capped explosive barrel velocity (no more surprise barrels to the face from off-screen).

New stability stat for PCs

  • pushback/slow mitigation/negation.

Exacerbate the differences between weapon variants

  • Those lead to different play styles/dynamics.
  • More noticeable up/downsides to each.

Fixes

  • No more invisible particles that kill you.
  • Frame rate and network performance.