Rejoice , fellow Diesel Knights – this update is all about firepower!
Thanks to your diligent raids, our armory has been upgraded with the following features:
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- New weapon: the Elemental Caster. Fire great gouts of bouncing goop!
- Higher challenge ratings now feature more powerful enemies and better loot; the challenge rating cap has been raised to 100
- Active frame mods: have your bullets starburst into shrapnel at the point of impact, scatter mines and more!
- New secondary mission type: Rush – beat the enemy rockets to the finish for extra loot!
- New active engine mod: explode your enemies!
- The crafting interface has been improved for clarity. Added tooltips.
- The game now supports all controller types and allows you to freely customize your button layout
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Freut euch, Diesel Knights – in diesem Update geht es um Feuerkraft!
Dank eurer fleißigen Raubzüge wurde unsere Waffenkammer mit folgenden Neuerungen gefüllt:
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- Neue Waffe: Der “Elemental Caster” feuert große Klumpen springenden Goops ab!
- Höhere Schwierigkeitsgrade werden nun mit mächtigerer Beute belohnt. Der maximale Schwierigkeitsgrad wurde auf Level 100 angehoben.
- Neue aktive Effekte für Frames: Geschosse explodieren beim Aufschlag, streuen Minen und mehr!
- Neue Sekundärmission: Rush – sei schneller als die gegnerischen Raketen am Ziel und erhalte extra Beute!
- Neue aktive Engine-Modifikation: Lasse deine Gegner explodieren!
- Das Crafting-Interface wurde verbessert. Tooltips wurden hinzugefügt.
- Das Spiel unterstützt jetzt alle Arten von Controllern und erlaubt, alle Tasten frei zu belegen.
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Huzzah!
Changelist - [BUILD] 1779
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Gameplay:
- New: Added the elemental caster weapon
- New: Four additional weapon mods
- - Explosive mod for engines (triggers delayed explosion on enemies)
- - Shredder mod for frames (triggers bouncing shrapnel on enemies)
- - Ascending mod for frames (triggers rising, shooting projectile on enemies)
- - Bombarding mod for frames (triggers a cluster of ghostly friendly grenades)
- New: Higher challenge ratings now feature more powerful enemies and better loot; the challenge rating cap has been raised to 100
- New: NPCs now exist in easier and more difficult versions with different stats and attack patterns (enemy color depends on their difficulty; elite enemies always have another color)
- New: Added the “Rush” secondary mission type – beat the enemy rockets to the finish for extra loot!
- New: The Overdrive now has a much shorter beam/shield duration, but gradually ramps up your firepower for the entire duration; getting hit resets the ramping
- New: All weapon mods are now keyworded (note: some mods are still bugged)
- New: Added loot chests
- Changed: Pre-spawned large Arc Energy pickups now provides less Arc Energy units, but small Arc Energy pickups dropped by enemies provide more
- Changed: Slightly increased Diesel Knight jump height
- Changed: Non-breakable crates are now easier to distinguish from breakable ones
- Changed: Improved the local co-op camera
- Changed: Shooting across hazards adds that hazard’s elemental property to the projectile
- Fixed: Elemental hazards now erupt on a proc as they should
- Fixed: The goop slow effect is now working correctly on enemies/player characters
- Fixed: Dashing now is correctly affected by goop (reduced speed/range)
- Fixed: An issue that you didn’t get all rewards for certain mission
- Fixed: Dashing through objects and goblins now triggers the dash recovery time as it should
- Fixed: Miscellaneous minor bug fixes and tweaks
Multiplayer:
- Fixed an issue where you could move outside the playable area on client PCs
- Fixed a case where it was possible that the camera can get stuck and you have to restart the current mission
- Fixed an issue wher objects (e.g. flying platforms) can be invisible on client PCs
- Fixed an issue where barrels/crates (obstacles) can have no collision on client PCs
Interface:
- Added Force Feedback setting “Yes/No” to the gameplay menu
- Added controller tooltips for tutorial/message boxes
- Added a crosshair when using a mouse (current only working with mouse)
- Added a Kill-O-Meter to the reward screen (currently bugged in local co-op mode)
- Fixed reward screen bugs
- Proc ratings and passive modifiers for weapon parts are now displayed in the stats screen
- The reward screen now displays stats for looted weapon parts
- Projectile sizes are now shown as a standard size format (S, M, L, etc.) instead of placeholder values (-1, 0, 1, etc.)
- The rarity of weapon parts now is shown
- Crafting screen: It no longer is possible to scrap parts of the currently equipped weapon (WiP – user feedback message missing)
- Reworked the controls screen and added the possibility to configure your controller (gamepad picture incomplete / WiP)
Audio:
- The BFG logo / teaser video now is correct muted when the Master volume is 0
Misc:
- Improved the loading time when the game starts
- Added Force Feedback to the game
- The pause menu is triggered when the game loses focus during mission
- The game now supports all controller types and allows you to freely customize your button layout