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Firestorm Update - new weapon Elemental Caster, new weapon mods, new secondary mission type and more!

Rejoice , fellow Diesel Knights – this update is all about firepower!

Thanks to your diligent raids, our armory has been upgraded with the following features:

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  • New weapon: the Elemental Caster. Fire great gouts of bouncing goop!
  • Higher challenge ratings now feature more powerful enemies and better loot; the challenge rating cap has been raised to 100
  • Active frame mods: have your bullets starburst into shrapnel at the point of impact, scatter mines and more!
  • New secondary mission type: Rush – beat the enemy rockets to the finish for extra loot!
  • New active engine mod: explode your enemies!
  • The crafting interface has been improved for clarity. Added tooltips.
  • The game now supports all controller types and allows you to freely customize your button layout

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Freut euch, Diesel Knights – in diesem Update geht es um Feuerkraft!

Dank eurer fleißigen Raubzüge wurde unsere Waffenkammer mit folgenden Neuerungen gefüllt:

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  • Neue Waffe: Der “Elemental Caster” feuert große Klumpen springenden Goops ab!
  • Höhere Schwierigkeitsgrade werden nun mit mächtigerer Beute belohnt. Der maximale Schwierigkeitsgrad wurde auf Level 100 angehoben.
  • Neue aktive Effekte für Frames: Geschosse explodieren beim Aufschlag, streuen Minen und mehr!
  • Neue Sekundärmission: Rush – sei schneller als die gegnerischen Raketen am Ziel und erhalte extra Beute!
  • Neue aktive Engine-Modifikation: Lasse deine Gegner explodieren!
  • Das Crafting-Interface wurde verbessert. Tooltips wurden hinzugefügt.
  • Das Spiel unterstützt jetzt alle Arten von Controllern und erlaubt, alle Tasten frei zu belegen.

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Huzzah!

Changelist - [BUILD] 1779

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Gameplay:

  • New: Added the elemental caster weapon
  • New: Four additional weapon mods
  • - Explosive mod for engines (triggers delayed explosion on enemies)
  • - Shredder mod for frames (triggers bouncing shrapnel on enemies)
  • - Ascending mod for frames (triggers rising, shooting projectile on enemies)
  • - Bombarding mod for frames (triggers a cluster of ghostly friendly grenades)
  • New: Higher challenge ratings now feature more powerful enemies and better loot; the challenge rating cap has been raised to 100
  • New: NPCs now exist in easier and more difficult versions with different stats and attack patterns (enemy color depends on their difficulty; elite enemies always have another color)
  • New: Added the “Rush” secondary mission type – beat the enemy rockets to the finish for extra loot!
  • New: The Overdrive now has a much shorter beam/shield duration, but gradually ramps up your firepower for the entire duration; getting hit resets the ramping
  • New: All weapon mods are now keyworded (note: some mods are still bugged)
  • New: Added loot chests
  • Changed: Pre-spawned large Arc Energy pickups now provides less Arc Energy units, but small Arc Energy pickups dropped by enemies provide more
  • Changed: Slightly increased Diesel Knight jump height
  • Changed: Non-breakable crates are now easier to distinguish from breakable ones
  • Changed: Improved the local co-op camera
  • Changed: Shooting across hazards adds that hazard’s elemental property to the projectile
  • Fixed: Elemental hazards now erupt on a proc as they should
  • Fixed: The goop slow effect is now working correctly on enemies/player characters
  • Fixed: Dashing now is correctly affected by goop (reduced speed/range)
  • Fixed: An issue that you didn’t get all rewards for certain mission
  • Fixed: Dashing through objects and goblins now triggers the dash recovery time as it should
  • Fixed: Miscellaneous minor bug fixes and tweaks

Multiplayer:

  • Fixed an issue where you could move outside the playable area on client PCs
  • Fixed a case where it was possible that the camera can get stuck and you have to restart the current mission
  • Fixed an issue wher objects (e.g. flying platforms) can be invisible on client PCs
  • Fixed an issue where barrels/crates (obstacles) can have no collision on client PCs

Interface:

  • Added Force Feedback setting “Yes/No” to the gameplay menu
  • Added controller tooltips for tutorial/message boxes
  • Added a crosshair when using a mouse (current only working with mouse)
  • Added a Kill-O-Meter to the reward screen (currently bugged in local co-op mode)
  • Fixed reward screen bugs
  • Proc ratings and passive modifiers for weapon parts are now displayed in the stats screen
  • The reward screen now displays stats for looted weapon parts
  • Projectile sizes are now shown as a standard size format (S, M, L, etc.) instead of placeholder values (-1, 0, 1, etc.)
  • The rarity of weapon parts now is shown
  • Crafting screen: It no longer is possible to scrap parts of the currently equipped weapon (WiP – user feedback message missing)
  • Reworked the controls screen and added the possibility to configure your controller (gamepad picture incomplete / WiP)

Audio:

  • The BFG logo / teaser video now is correct muted when the Master volume is 0

Misc:

  • Improved the loading time when the game starts
  • Added Force Feedback to the game
  • The pause menu is triggered when the game loses focus during mission
  • The game now supports all controller types and allows you to freely customize your button layout