Change log:
As the roguelike mission prototype changes shy of everything about the game, the complete change log would be a long, long read. We skipped the boring parts and bring you the most exciting highlights:
New features
- Upgrades drop as stackable pickups.
- Equipment drops have been simplified and now have a stronger impact. They can now be equipped instantly in-game.
- Enemies now drop more loot as well as gold (“scrap” in the prototype’s debug text).
- Dispensers that drop random upgrades in exchange for gold (as a way to obtain upgrades beyond killing enemies hoping for a drop).
- New level layout with verticality (graybox for testing).
- Permadeath! (You’ll get to keep perks and unlocks, though.)
- Enemy health bars
- Added a class selection screen. Pick one of three classes (defined by a combination of weapon type and special-ability). Note: the caster weapon is currently being reworked and will be added back in again.
- Periodic hazards now properly telegraph when they trigger.
- New models for tougher orks and goblins.
- Shooting now requires you to stand still.
- Perks are now awarded for completing a level (will be replaced by levelling up with XP).
Bugfixes
Intermediate fix to gamepad camera (just centered it for now).
Gamepad controls are less jerky
Plans for the next updates:
- Level design work, based on the roguelike mission findings. Things would have to be adjusted in order for artists to dress efficiently.
- New upgrades and equipment with new game-changing characteristics
- More class-related special abilities and synergies between them for coop play (weapons and armor types).
- New environmental objects and enemies that support cooperative play.
- Proper interface and dressing.
- Narrative frame, small story snippets scattered across levels.
- Proper boss fights and more enemies and enemy behaviors.
Dieselstörmers “Rogue Mission” - Game guide
Classes
The rogue mission upgrade introduce three new classes to the game. They are defined by their weapons / armor combination. The three classes are:
Motorgunner
MOTORGUN - long-range projectiles at a high rate of fire.
AEGIS ARMOR - consumes 1/3 of your energy bar to shield your team from all damage. Press the middle mouse button or B on the gamepad to activate.
Cannoneer
HAND CANNON - powerful long-range projectiles at a low rate of fire.
OVERDRIVE ARMOR - consumes 2/3 of your energy bar to ramp up your team's rate of fire and damage. Press the middle mouse button or B on the gamepad to activate.
Blunderbuster
BLUNDERBUSS - a devastating scatter burst of short-range projectiles at a low rate of fire.
AEGIS ARMOR - consumes 1/3 of your energy bar to shield your team from all damage. Press the middle mouse button or B on the gamepad to activate.
Equipment can be used to improve your equipped gun / armor.
Weapon Equipment
Baleful BIGGER AND MORE DAMAGING BULLETS
Impelling EXCEPTIONAL BULLET SPEED
Perforating BULLETS PIERCE THROUGH ENEMIES
Rebounding BOUNCING BULLETS
Soaring SUPERIOR BULLET RANGE
Torrential HAIL OF SMALLER BULLETS - MORE DAMAGE AND TRIGGERS EFFECTS MORE OFTEN
Armor Equipment
Ghostly GREATLY INCREASES PHASING DURATION AFTER GETTING HIT
Hardened IMPROVES RESILIENCE TO DAMAGE
Mercurial BOOSTS MOVEMENT SPEED
Supercharged ARMOR POWERS COST LESS ENERGY
Wrathful TRIGGERS A POWERFUL BLAST WHEN YOU TAKE DAMAGE
Upgrades
Upgrades can be found throughout the level and can be stacked in order to increase the effect.
Shielding PERIODICALLY CREATES 1/2/3 SHIELD(S) THAT BLOCKS ENEMY PROJECTILES
Explosive Rounds YOUR SHOTS CAUSE ENEMIES TO EXPLODE EVERY 6/4/2 SECONDS
Goop Rounds YOUR SHOTS SPRAY ENEMIES WITH SLOWING GOOP EVERY 6/4/2 SECONDS
Incinerating Rounds YOUR SHOTS SET ENEMIES ON FIRE EVERY 6/4/2 SECONDS
Vortex Rune YOUR SHOTS SUCK ENEMIES AND OBJECTS IN EVERY 12/8/4 SECONDS
Sabotage Rune YOUR SHOTS LAY MINES EVERY 6/4/2 SECONDS
Warding Rune YOUR SHOTS TRIGGER A PROTECTIVE BARRAGE EVERY 9/6/3 SECONDS
Shockwave Gauntlets GRANTS YOU A MELEE SLAM THAT PUSHES BACK ENEMIES AND OBJECTS WITHIN 250/500/750 FINGERWIDTHS. DESTROYS CRATES.
Press the right mouse button or Y on the gamepad to activate.
Jump Jets GRANTS YOU 1/2/3 MID-AIR JUMP(S)
Activate by pressing “Jump” while airborne.
Hover Jets EXTENDS YOUR HOVER DURATION BY 0.5/1.0/1.5 SECONDS
Press and hold “Jump” while airborne.