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Changelog update [2190]

DieselStörmers: update v2190

New Features:
· Added Lightning Tether armor
In single player it drops an anchor object
In multiplayer it connects to other players,
Electro-zapping lines electrocute and stun enemies on hit.

· Added Flame Exhaust upgrade
Leaves a flaming trail behind the player at all times.

· Added default Evasive Dash ability
Allows players to dodge projectiles while dashing.

Gameplay changes:
· Shots do not stop players in mid-air (mid-air slow remains).
· Motor gun only slows players down rather than stop them.
· Goblin goopers now shoot projectile weapons.
· Weapon variant properties have also been tweaked to be more distinctive.

Bug Fixes:
· Fixed ‘black screen’ issue on launch of the rogue like mission.
· Fixed ALT-TAB issue while in full screen.
· Fixed the main menu screen being badly disconfigured on some machines.
· Loot drops are now affected by gravity.
· Small performance fix, our update window management was calling updates on way too much of the world at one time.
· Problem with saving player data from session to session.
· Removed the classic-style per-level rewards that were being assigned.
· Addressed gear mech secondary attack pattern mirroring issue.
· Gear mech health bar should now be bossy.
· An issue with NPC fire interactions. Looks like they take damage normally from fire but weren’t getting set ablaze properly.
· Fire/Goop hazards no longer deal damage to NPCs directly, but instead only kill them with the flaming DoT.
· Maintain current class selection through death/fail.
· Fixed occasional issue with the large overdrive resource wasn't collectible.
· Fixed upgrade tooltips with negative per level modifiers to display correctly.
· Fixed a bug in the global base proc timeouts that was suppressing good bounce behavior.
· Fixed some broken projectile claims.

Update is live now and should be updated automaticly within the next 10-30 mins.