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9.11 Multiplay play mode improvements & Major Bug Fixes

FINALLY, NERF THE MACHINE GUNS.

  • Multiplayer changes: Ships require energy to spawn now. Energy is gained by destroying ships, but ships with weight lower than 100 is free. Coop mode features normal ships & boss ships, with energy limit of 2000. Hold the ball features normal ships only. Holding the ball grants bonus energy.
  • Defense devices cannot block projectiles when they can only partially absorb the damage.
  • Weapon icons will have a tint when in range in multiplayer
  • Torpedos now have inaccuracy
  • Blocks will be destructible even when not at edge. This means a LOT more damaged blocks.
  • Buffed black holes' speed and made them home in towards enemies
  • Buffed magnets' distance
  • Correct ship amount and weight limit is shown when checking other players' ships
  • Edited the Cannon's projectile and remade physical qualities. It is a missile-based projectile now.
  • Reduced the Maintenance Unit's noise
  • Fixed fleet battle's serious synchronizing problems
  • Fixed map not loading for other clients when host didn't choose team
  • Fixed unable to collect powerups when host didn't choose team
  • Fixed repaired weapons not firing
  • Fixed fleet battle cores attacking ally ships
  • Fixed hammer AI always fall back at times
  • Fixed magnets being infinitely reflected
  • Fixed black holes not moving forward

联机模式玩法修改:增加能量点数,玩家需要花费能量购买飞船,能量在杀敌时增加(重量低于100的船免费)
合作模式支持普通飞船和boss飞船,能量上限2000
抢球模式支持普通飞船,能量上限500,抢球后可以获得额外的能量恢复速度

防御性设备(防空炮/能量盾/反弹器)当无法一次性吸收掉子弹伤害时,无法阻挡子弹。
联机模式武器图标在进入射程后变色
增加导弹目标随机性
去掉非边缘方块无法被击落的逻辑,增加方块掉落概率
强化黑洞飞行速度并增加跟踪功能,强化了联机对战时的命中精度
强化磁铁作用距离
查看其他玩家飞船时,可以正确显示对方的飞船总数和吨位上限了
火炮子弹效果修改,物理效果重制
减小维修器音量

联机模式下队伍不同步严重bugfix
联机模式下当房主没有选择队伍时,其他人加入游戏看不到地图bugfix
联机合作模式当房主没有选择队伍时其他玩家无法拾取道具bugfix
联机模式被队友治疗器复原的武器无法射击bugfix

舰队战核心有时候攻击自己的飞船bugfix
部分情况下合体锤子ai无限后退bugfix
磁铁被反弹器无限反弹bugfix
黑洞无法前进bugfix