New Character "Kapu Novani Chas'awi"
The highlight of this patch is a new playable character! He’s part of the starting roster—no unlocking required!
Open the demo, swap him in, and let’s go!
To keep this short, here’s his Archivum description:
A Macawi bruiser, unyielding and fierce. His mammoth skull shield deflects blows, while his whip lashes with versatile fury, bone armor and tusk marking his indomitable might.

Remaining Patch Notes
Besides a few small bug fixes (mostly text), I've made some stat changes. To experience them, you’ll need to reset your progress (if you want)
Valash & Kishk: Initiative reduced by 1. Still higher than the common Naphas but toned down to better align with other races like the Tagari.
Bandit Boss (Turtle): Armor lowered from 100 to 50. He’s already beefy with high physical resistance and life points. Now, a ranged, kiting squad can take him down more effectively.
Juvo, the Assassin: Big multiplier boost to Rain of Daggers and increased Atk Skill. As a vulnerable hybrid (not a full marksman with total battle range), he needs to get up close in fights. This change makes that risk more rewarding.

Real-Time Events.
As mentioned in early Dev Logs, I wanted to add mini-games and real-time events to some characters. So far, the demo only had one example since its March release (Juvo’s “Headshot” ability). The success of Expedition 33 recently showed this can be a great feature for turn-based games.
In F&F, with 100+ characters, this mechanic is an optional spice for players who enjoy it—not mandatory. With the new character Kapu, I leaned into this. His lore and design fit perfectly, so I crafted the Whip Hook ability. Kapu uses his whip to pull an enemy to the nearest free hex next to him. Nail the real-time event for bonus damage; hit the bright green area for perfect timing, and you’ll stun the target. It’s not too easy, so costing only 1 ability charge feels like a solid reward. We’ll see how it plays out! :)
Strategically, the goal is to pull a target closer to your squad or away from an ally. A stun is the cherry on top. I’m pumped to hear your thoughts—especially after you try it! I’d love to add more of these if they’re balanced, not too punishing, and suit the character’s design. Drop your feedback!

Upcoming localization
The next patch will add new languages to the demo. Planned sooner or later:
French 🇫🇷
German 🇩🇪
Japanese 🇯🇵
Russian 🇷🇺
Spanish 🇪🇸
Others? Let me know in the comments.
Printed Cards? New Battlefields? More Enemies?
Want more battlefields, cities to explore, or enemies and bosses to defeat? Sign up on the Kickstarter Pre-launch page!
The KS campaign will include a Closed Beta tier, updating from the demo to Early Access release, accessible via Steam for backers. If beta testing isn’t your thing, maybe grab printed cards, an exclusive comic, or an art-lore book.
Some perks are limited or only available in the first hours/days, so sign up to get notified!
👉 Kickstarter Pre-Launch Page
Pages from Short Comic taking place in Firnend - featuring several characters of the Nordur.
