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Game Update 1.2 is Live!

[img=https://www.blocknload.com/wp-content/uploads/2015/05/steam-promo-astarella.jpg]

Yesterday we released an update that added a new hero and changed some core areas of the game including Base health. It fundamentally changed the length of games too far, making them incredibly short, and we’ve read all your concerns and taken another look at how much we changed across the game.

We’ve now implemented the below changes into this latest update and this will revert some areas to pre-patch levels. Check out the full details below.

Balancing

Gameplay

  • Cube and Base health has been restored to pre-update health.
  • Respawn times have been updated. These now start at 10 seconds, becoming 15 seconds after 5 minutes, 30 seconds after 15 minutes, and then 45 seconds after 30 minutes.

Blocks

  • Caltrops health and damage have been restored to their pre-update state.
  • Orbital Strike Beacon damage to players and blocks has been reduced by 30% and we will review its mechanics in the short to medium term.

Blockbuster and Supply Drops

  • Supply drops come in every 5 minutes after the end of the build phase unless there is a Blockbuster drop.
  • Blockbuster drops come in at 15, 25, and 35 minutes and then every 5 minutes after that point.

Ranked Mode

  • Moving forward, we’ve decided that when bringing out any new hero they will not be immediately available in Ranked matches. This allows for final balance and testing with real players in other modes first. To this end Astarella has been removed from Ranked for a short period until we all are more happy with her.

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(14/05/2015)

Update 1.2 is here and it's packed full of content. In addition to Astarella, the first of our new heroes, and Ranked Mode, we've also added new arenas to the friendly rotation and made numerous balancing tweaks & fixes.

Leaving Beta we've found that matches are lasting significantly longer than they used to, and longer than intended. As such a number of changes to balancing and gameplay mechanics have been made to address this.

Heroes have been given more control in the air.

We want Glue Blocks to be cool and worth taking as part of Heroes’ loadouts so we reworked them.

Similarly whilst Bear Traps worked pretty well they didn’t really feel like bear traps so they have been changed up a notch.

All the heroes will take a little more time to breathe and consider what they say.

A record of full details for Update 1.2 can be found on our website