Welcome back! Progress has been going smoothly on 1.3, and the long awaited engine update, which makes the rest of the update possible, has launched this week. Let's talk about it in this devlog!
Finishing Achievement Icons
This week, the actual icons for all of the achievements were finished! There are over 30 of them, but because I'd like to keep them mostly a surprise, here are some of my favorite ones I made :).

All made in Figma!
The only part of this to do now that hasn't been done yet is programming them in, but the vast majority of these will be very simple to program, so it won't be too much work to get them fully implemented. At the moment, other features now need to be worked on, so these will be looped back to and implemented fully before 1.3 releases.
Engine Update & Audio
Recently (and with some testing help from me), the latest update for the game engine got launched, adding a huge amount of convenient features, including making pausing, audio panning and level editors possible with the game!
In a previous devlog, I mentioned how pitch variation would be added to the slash sounds. After attempting this myself, the altered slash sounds actually sounded quite.. grainy. In addition, they didn't really add a lot to playing songs, and actually made it a tiny bit disorienting. So because of this, the pitch variation slashes were cut from 1.3. However, the adaptive music for all the files is still being worked on and will be in :).
Level List
Work on the new level list began this week. It's being held in a brand new file because.. okay, well, we'll get there when we get there :P.

As you can tell, it's not done quite yet.. but a lot of foundational work and behind-the-scenes work has been done that hasn't quite surfaced yet, so I would say that this feature is roughly 60% complete. This menu is going to be a list of every level in the game, plus your precise score, By next devlog, it'll be..
oh.. wait a minute. The next devlog is airing at the same day Parse-O-Rhythm began work for the first time. That can't mean anything though, right??
See you next devlog, and in addition, happy holidays!! Enjoy your time with your loved ones before you are banished back to school/university/work :).
-Encabulated Games
