ACTION GAME MAKER 1.3.3 Patch Notes
✨ New Features
🌐 Custom Action / Condition Localization
Custom Actions and Custom Conditions can now be localized.
Property names and property tooltips can now be translated.
While class names (display names in the list) and group names cannot be translated, their tooltips can now be localized.
For more details, please refer to the RPG Maker Guild article:
https://guild.rpgmakerofficial.com/t/topic/1503/4
🛡 Improved Invincibility Settings Behavior
A message is now displayed in the BaseSettings invincibility section when an InvincibleSettings node is present.
Following the crash fix related to invincibility in Version 1.3.2, ACTION GAME MAKER now automatically generates default invincibility data whenever an InvincibleSettings node exists.
Although this behavior is intentional—since InvincibleSettings provides more advanced configuration than BaseSettings—it caused confusion because projects that previously had empty data (and therefore appeared inactive) suddenly began using valid data.
This issue was caused by the Sprite2DCharacterBase and TopViewCharacterBase templates including empty InvincibleSettings nodes by default.
To avoid further confusion, these templates no longer include InvincibleSettings by default.
🎨 UI / UX Improvements
Improved the visibility of arrows in the Animation Settings and Animation Preview windows.
Adjusted the layout of the Animation Settings window.
🛠 Bug Fixes
Fixed a performance issue where states containing multiple input transitions could become slow.
Fixed an issue where executing multiple PlayAudio actions within the same state prevented sounds from playing correctly.