週刊AGMaker #009
■Greetings
Last week, I announced “Bone Anime” with great enthusiasm.
Well, how far along is it now?
We're promoting it with posts on the official Japanese X account.

●AGMaker News●
Hiding these behind bug fixes would be a waste—we have major news!

Yes, it's the ≪Link Straightening Feature≫ that shines in the Akutsuku MV too!
This will definitely help tidy up those tangled link spaghetti messes!
■Bone Animation
While intricate pixel art with lots of animations is great,
I also dream of smooth, highly flexible 【Bone Animation】!
To give you a quick overview...
Create textures and...

Register Polygon2D to the Polgon node

Place a Bone2D node on top of an image in the Skeleton2D node

【AnimationPlayer】Node Create Keyframe Pose

Sorry for the heavy GIF, but I'm ready to go!

We're currently compiling information and preparing for release on GUILD, so stay tuned!
From ≪Shirokishi≫
Shirox owner is back with another technical presentation!
The “Image Segmentation” sample is now available on GUILD.
https://guild.rpgmakerofficial.com/t/topic/1115
https://guild.rpgmakerofficial.com/t/topic/1116

While aimed at advanced GODOT users, we also distribute sample projects.
■Bonus Corner
My thoughts after finishing the basics of bone animation:
① Getting started is tough
② Setting up bones is tough
③ Animating the finished puppet is fun!
I'll create articles sharing techniques to help you overcome those early hurdles.
■Summary
Even if you think it's tough, we'll cheer you on as you take on the challenge.
That's ACTION GAME MAKER.
