Improvements
Added a new property to BaseSettings: “Clamp Current HP to Max HP”. → When enabled, if the current HP exceeds the maximum HP, it will be clamped to the Max HP.
Added filtering and sorting functions to the project selection screen.
The Fire Bullet action now works even on GameObjects without VisualScript attached.
When creating new variables/switches, “is_savable” is now enabled by default.
Changed the data storage location for ACTION GAME MAKER-specific data to the AGMaker/ folder.
Added the suffix _agm_ to input mappings intended for ACTION GAME MAKER.
The GameObject creation wizard now includes an option to add a Camera Target Settings Node.
Changed the default physics behavior of the Topview Character Base template object to "Floating".
CameraTargetSettings can now be used on non-GameObject nodes.
Bug Fixes
Fixed an issue where pressing F6 to run a specific scene would trigger an input mapping error.
Fixed a bug in the Advanced Sample: Mouse Shooter, where the reload never completed.
