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Patch 1.0.3 Live

Thanks to everyone for their feedback so far, here's another raft of bug fixes and features including smoke screens!

Full list of changes:

- Smoke screens added: ships may burn oil to create a trailing smokescreen. Lying between two ships, this will obstruct visibility, resulting in highly inaccurate attacks to the other side of the smokescreen - however, a ship possessing radar is unaffected and may fire as normal. An otherwise-obscured ship that is visible to radar will be indicated with an icon.
- Bomber behaviour and accuracy should now be unaffected by framerate.
- Fixed a bug where aircraft would get in an endless stalemate when trying to get into a dogfight.
- Fixed a bug where planes would dump their payload in the sea after a dogfight.
- Fixed a bug where planes would not circle correctly when defending their own home aircraft carrier.
- Fixed a bug that resulted in the player captain being killed, and NPC captains getting a bunch of clones. The player captain should also not be automatically reassigned to new ships.
- Stopped the retreat indicator from showing after a ship's retreat order is cancelled.
- Ships can now retreat in custom convoy/blockade scenarios.
- Fixed a bug where torpedo bombs do damage while still arming.
- AI on ships with defend orders now target enemy ships more sensibly.
- Custom key bindings are now saved between game sessions.
- Subs now surface and submerge at a slower rate, and now have a cooldown on surfacing/submerging. Submarine AI doesn't forget how to turn when it is firing in range.
- Mini-maps now have borders.
-Custom battle fleet selection no longer always clears itself when changing fleet settings/country. Now it will only clear the selected ships if the country filter is changed to be enabled.
- Gun reloading sound only plays when currently focused ship is under manual control.
- The Yamato-class model has been fixed to look more accurate.
- The Independence-class model no longer sails around backwards.
- War bond reward for taking a port is now proportional to the port's defence level.
- Torpedoes now take longer to reload.
- End game landing mission defence fleets no longer replenish their ships if the player fails to capture the port.
- Missions where you must search for a lost ship no longer have ships so lost they are in the middle of dry land. Lost allied ship missions now have a pulsing UI representing the wide search area, and son't tell you to search for the wrong ship
- Fixed a case where custom battles could start up half way between tactical mode and follow ship mode.
- All achievements should now be both working and possible to get.
- Ships should now unlock slower in the campaigns.
- Aircraft no longer respawn until you enter a friendly port to repair and resupply.
- Option added to restrict purchasable ships only to those originating from the player's navy.
- Shipyard can now be filtered by ship type.
- Game no longer gets you to defend an enemy port from an allied attack fleet!
- Fixed warbonds not being awarded at HQ if you saved in port then reloaded before getting the reward.
- Littorio-class battleship now has a torpedo belt.
- Increased warbonds earned for sinking enemies.
- Ship stat UIs now show whether ships have armoured decks, radar, and torpedo belts. System status icons now show the integrity of these systems.
- Uranium escort ship no longer spawns far ahead of the player's fleet in combat to get itself blown to bits.
- Player ships should only retreat if they are explicitly told to do so or if they are both under manual control and the ship is the currently focused on ship.
- Ships should now stay in the arena in the relevant scenarios.
- Ships now follow player's commands properly when in a blockade mission.
- Subs now explode like other ships when killed on the surface.
- Removed the less than entirely useful Chitose Mk I ships from the campaign.
- Convoy duty battles should no longer display "Victory" or "Defeat" incorrectly.
- AI is a lot more cautious about firing torpedoes, should prevent most friendly fire.
- Smoke and fire should not vanish so abruptly after being submerged. Smoke particles updated.
- Deployable fleet limit in both campaign and custom battles increased to 20.
- Optimisations on ships, planes, physics, and particles.
- Custom battles sort enemies by point value by default now (same as the player list)
- Fixed a bug where a sound could occasionally play much louder than intended.
- Submarine engine noises stop whilst submerged.