Hello Community,
Much has changed since our last update including the New Achievements and Stats System, a newly designed A7 Autobahn, the addition of Blood and Gore, and much more!
Here is whats new and updated since the last update in Red Crucible Firestorm.
1. Achievements & Stat Recording
- The new Achievement System has been introduced.
- Achievements, Missions, and badges are now implemented and now reward players for completing tasks.
- Stats are now recorded and shown in the Player's Profile. This can be found in Social> Profile> My Profile
2. Blood & Gore implemented
- A Blood & Gore feature has been introduced to Red Crucible.
- Blood splatter now temporarily stains walls & floors
- Headshots will remove heads and spew fountains
- Explosive Kills will tear apart the Infantry
3. Newly Designed A7 Autobahn
- Some design adjustments have been made to help improve gameplay experience and overall performance.
- Removed clutter and unnecessary obstacles in the arena
- Some objects are now destructible including some fences and light posts
4. New UI Layout
-
• The Score Board and After Game Summary have been a new UI Layout.
• Achievements & Missions Layout/selection
5. Adjustments & Corrections
- The Dual Uzi's Ammo Clip Capacity has been increased from 30 to 40 rounds
- Javelin's blast radius has been corrected to Demolition blast radius
- The Miniguns (Support Weapon) Ammo Clip capacity has been increased from 100 to 200 rounds
- Master Blaster Ammo Capacity has been increased from 10 to 12 rounds
- Master Blaster's reload speed has been slightly increased
- Master Blaster's Fire Rate increased from 1 to 2 rounds per second
- Saiga Ammo Capacity has been increased from 8 to 10 rounds
- The AH64's armor has been increased from 800 to 1200
- The AH64 fires guided rockets instead 4 basic rockets
- Reload Time shortened for AH64's guided rockets
- UAZ Vehicle turret fire rate has been corrected from 1 round per second to 10 rounds per second.
- Mac App users AN94 has been updated to have Burst Fire feature as intended.
- The Nakita's round capacity has been increased from 40 round to 50 rounds
- The Nakita's Clip capacity has been decreased from 3 to 2.
- Warhammer Damage Zones have been updated to be more detailed.
- Reduced amount of rockets for Z11 and Kiowa rockets from 32 to 8
6. Territories Mode Adjustments
- Capturing a capture point will give your team a temporary 10 point boost so long as your team hold the capture point. If the capture point is taken away from your team, then those 10 points will be removed from your team's overall score and given to the opposing team. This change has been added to help give more incentive to capture and hold checkpoints in territories. Players will still earn Honors for capturing Control points.
7. Match Summary Rewards
- Losing Teams will only earn a fraction of their Match Summary Rewards. This has been added to put more importance and focus on capturing objectives, winning matches and increasing teamwork.
- Losing penalty has been adjusted from 30%-40% reward reduction to 20%-25% reward reduction per loss.
8. Bug Fixes
- Vehicle Armor Display now appears properly while at a spawn zone.
- Corrected a Clan Display issue that some players were not able to see all their Clan mates in the Clan Member List.
- Corrected an issue that caused occasional lag spikes when players would enter a match.
- Corrected an issue on Boosts not showing correct expiration and/or causing errors preventing their purchase.
- Moved Center of gravity of the UAZ to help prevent the vehicle from flipping.
- Headshot Reward display has been corrected. Players now get 3 xp/hp per headshot
- Shotgun Accuracy Stat recording Bug fixed.
- Vehicle Accuracy Stat recording Bug fixed.