New Map: Sledgehammer
A lot of new stuff has been introduced to Red Crucible Firestorm since our last update. Lots of fun stuff including a New Map, a New Game Mode, various Vehicle Updates and more!
You can check out the full list here.
Patches & Updates 2/2/2015
1. General Performance Improvements
- Blood and Gore effects have been optimized and reduced.
- Overall in-game visuals and effects have been optimized.
- Previous explosion particles have been replaced with a more optimized version.
2. New Arena: Sledgehammer
- A large and snowy map designed with vehicle combat in mind.
- Sledgehammer is currently the largest arena in Red Crucible Firestorm.
3. New Game Mode: Frontlines
- Capture all control points in succession to win. If the timer ends, the team with the highest score wins.
- Larger Control Points to allow both Vehicle and Infantry cover.
- Takes longer to capture Control Points than Territories
4. Improved Mission Sorting System
- Players can now see all available missions listed when set on "All"
- Achievements with multiple parts have been segmented into multiple achievements rather than one.
- Additional Missions have been added.
- Missions now have level requirements to help organize mission progression and reduce clutter.
5. UI & Settings Adjustments
- "Bloodlust" option has been added to the Settings Menu to turn on/off Gore effects.
- Number of players in a capture zone (both teammates and Enemies) are now displayed while capturing an objective.
- All display maps (U Key) have been resized and aligned properly
- Hitting vehicles with coaxial fire or infantry rounds will not display a hit marker unless hit in critical zones.
- Custom Icons for Achievements have been added.
- Health Bars are now visually displayed over Vehicles
6. New Camera Effects
- Camera shake has been implemented for Explosions, Reloads and some Weapon Fire.
- A New death camera has been implemented to show the enemy who killed you for a short period of time.
- Sniper Class will not be shown by the New Death Camera.
7. Vehicle Adjustments & Improvements
- Base Spawned APC's now have an improved firerate on their main cannons
- New damage values have been implemented for vehicle damage zones.
- All vehicles and helicopters now have detailed damage zones
- Damage is now displayed with color coded numbers to help players see their damage output on enemy vehicles and helicopters.
- Health Bars are now visually displayed over Vehicles to show damage progress.
- Vehicle damage is now rewarded instead of Vehicle kills. (Vehicle Score)
- Multiple players can now earn rewards for the damage they inflicted on enemy vehicles. (Vehicle Score)
8. Weapon Adjustments & Improvements
- Damage done to vehicles by coaxial fire and infantry rounds will do minimal damage unless hit in the vehicle's critical zones.
- Shamrock Revolver's Accuracy increased
- Shamrock Revolver's firerate increased
- Shamrock Revolver's recoil decreased
- Death Adder Magnification Increased
- Death Adder Recoil Decreased
- Death Adder Reload Time Increased
9. Bugs
- Fixed Loading screen connection issue for Steam Users.
- Fixed an issue where players would sometimes receive negative health instead of die after being shot.
- Fixed a bug that created multiple hill zones on Conquer when first joining a match.
- Fixed a bug where players were able to use a consumable to teleport between walls.
- Corrected an issue with the Join Button not appearing for Search & Destroy Survivor Matches
- Corrected an issue that caused the Hellraiser and M1919 Calibers to use Vehicle Caliber (Armor Piercing) rounds instead of Infantry Caliber rounds. This would result in 1 hit kills instead of 2 hit kills as intended.
- Corrected an issue where some gears did not appear on the character