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Patches, Updates and More!

New Map: Sledgehammer

A lot of new stuff has been introduced to Red Crucible Firestorm since our last update. Lots of fun stuff including a New Map, a New Game Mode, various Vehicle Updates and more!
You can check out the full list here.

Patches & Updates 2/2/2015

1. General Performance Improvements

  • Blood and Gore effects have been optimized and reduced.
  • Overall in-game visuals and effects have been optimized.
  • Previous explosion particles have been replaced with a more optimized version.

2. New Arena: Sledgehammer

  • A large and snowy map designed with vehicle combat in mind.
  • Sledgehammer is currently the largest arena in Red Crucible Firestorm.

3. New Game Mode: Frontlines

  • Capture all control points in succession to win. If the timer ends, the team with the highest score wins.
  • Larger Control Points to allow both Vehicle and Infantry cover.
  • Takes longer to capture Control Points than Territories

4. Improved Mission Sorting System

  • Players can now see all available missions listed when set on "All"
  • Achievements with multiple parts have been segmented into multiple achievements rather than one.
  • Additional Missions have been added.
  • Missions now have level requirements to help organize mission progression and reduce clutter.

5. UI & Settings Adjustments

  • "Bloodlust" option has been added to the Settings Menu to turn on/off Gore effects.
  • Number of players in a capture zone (both teammates and Enemies) are now displayed while capturing an objective.
  • All display maps (U Key) have been resized and aligned properly
  • Hitting vehicles with coaxial fire or infantry rounds will not display a hit marker unless hit in critical zones.
  • Custom Icons for Achievements have been added.
  • Health Bars are now visually displayed over Vehicles

6. New Camera Effects

  • Camera shake has been implemented for Explosions, Reloads and some Weapon Fire.
  • A New death camera has been implemented to show the enemy who killed you for a short period of time.
  • Sniper Class will not be shown by the New Death Camera.

7. Vehicle Adjustments & Improvements

  • Base Spawned APC's now have an improved firerate on their main cannons
  • New damage values have been implemented for vehicle damage zones.
  • All vehicles and helicopters now have detailed damage zones
  • Damage is now displayed with color coded numbers to help players see their damage output on enemy vehicles and helicopters.
  • Health Bars are now visually displayed over Vehicles to show damage progress.
  • Vehicle damage is now rewarded instead of Vehicle kills. (Vehicle Score)
  • Multiple players can now earn rewards for the damage they inflicted on enemy vehicles. (Vehicle Score)

8. Weapon Adjustments & Improvements

  • Damage done to vehicles by coaxial fire and infantry rounds will do minimal damage unless hit in the vehicle's critical zones.
  • Shamrock Revolver's Accuracy increased
  • Shamrock Revolver's firerate increased
  • Shamrock Revolver's recoil decreased
  • Death Adder Magnification Increased
  • Death Adder Recoil Decreased
  • Death Adder Reload Time Increased

9. Bugs

  • Fixed Loading screen connection issue for Steam Users.
  • Fixed an issue where players would sometimes receive negative health instead of die after being shot.
  • Fixed a bug that created multiple hill zones on Conquer when first joining a match.
  • Fixed a bug where players were able to use a consumable to teleport between walls.
  • Corrected an issue with the Join Button not appearing for Search & Destroy Survivor Matches
  • Corrected an issue that caused the Hellraiser and M1919 Calibers to use Vehicle Caliber (Armor Piercing) rounds instead of Infantry Caliber rounds. This would result in 1 hit kills instead of 2 hit kills as intended.
  • Corrected an issue where some gears did not appear on the character