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Patches & Updates 4/11/2016

Apologies for the late Patches and Updates report Steam Players!
We have been hard at work making improvements and adding content these past couple months, however we have the list of new stuff right here for ya. All of these patches and updates were added to Red Crucible Firestorm on 4/11/2016. We will be sure to keep you updated on the next upcoming Patches and Updates news.

1.Additions and Updates
• All rockets, air strikes, artillery strikes, lock-on, and regular rockets now move faster.
• A7 Autobahn now has the Frontlines Game Mode
• Camera shake while zoomed in on a Sniper Scope has been reduced.
• Tracer Color has been adjusted.
• The Talon Sniper now does its full damage to Vehicles as it once did before in Red Crucible 2. 40 Base Damage & 80 Damage in the Vehicle Critical Zone

2.New Spawn Protection
• Players in the spawn cannot kill enemies while inside the spawn. This was introduced to reduce camping inside the spawn to get easy enemy kills
• Players cannot destroy Team spawnable vehicles that are inside the spawn
• Vehicles can be destroyed inside the base Spawn protection if a driver is inside

3. New Store Rotation
• Weapons and Warchests in the Store will now be rotated on a weekly basis instead of a monthly basis like before.

4. Weapon/Vehicle Stat Updates
• Tiger Saw's Range has been increased

5.Bug
• Fixed a bug that players would see a blue screen when they would zoom in the MLRS and M2A1 Passenger Machine Guns
• Fixed a bug where missions and achievements would not update progress properly.
• Fixed a bug that caused the air strikes to sometimes fire upwards rather than from the sky.
• Fixed a bug where players were constantly protected by spawn protection.
• Fixed a bug that reduced the Splash Damage Size of the MGL and Panzer Pistol grenades. The size has been corrected.
• Corrected an issue with the displayed Damage and actual damage being output.
• Fixed a bug where the UH-1N's side turrets could not be moved./
• Fixed a bug where Co-pilot fire would heal enemies instead of damage enemies
• Fixed a bug where the Katana would get closer to the player's camera every time they swing