Check out whats new to Red Crucible Firestorm since our last Patches & Updates announcements. From Vehicle Unlock Missions to Arena fixes and updates, RGS has been working hard to on making improvements to the game.
1. Schedules & Promotions Updates
- Bargain Ballistics have been moved to Fridays on a Bi-Weekly Basis.
- The Prototype Series has been introduced and will be released on Mondays on a Bi-Weekly Basis.
- Prototype Weapons will only be available for a limited time and will only be released twice a year.
2. Vehicle Unlock Missions Introduced
- 8 Vehicle Unlock Missions have been introduced to Red Crucible.
- Tanks, APC's, Artillery, Anti Air, Helicopter and Transport Missions are now available for all players to unlock more free Vehicles.
- Missions must be completed using the Vehicles specified in the Mission Description.
3. Red Dawn Update
- The side doors of the Airport have now been opened to increase traffic inside the Airport
- The wall separating the 2 base tunnels and basement now has a door for players to reach the other side of the airport faster.
- Craters by the planes have been removed.
4. Stats and Adjustments
- PT76 Minimum Damage Increased from 300 to 400.
- Panzer Pistol capacity increased.
- Panzer Pistol accuracy increased.
- Pain Killer is now a Platinum Class weapon.
- DP64 capacity increased from 4 to 6.
- DP-28 damage corrected to its proper caliber type.
- Double Dz accuracy slightly increased
- Double Dz reload time slightly decreased.
- M16 reload Animation changed.
- M16 placement adjusted
5. Bug Fixes
- A bug that caused the Lil Slugga to disappear while playing in a match has been fixed.
- Iron Sight Accuracy and alignment for all weapons have been improved.
- Corrected a bug with 2 of the new Vehicle Unlock Missions (Tank and APC) that allowed players to complete the missions with any vehicle.
- Object and Environment collision has been tweaked and improved in Kiev arena.
- Fixed a bug that didn't allow players to join Kiev Territories matches
- Fixed a bug in Red Dawn where players would fall through the floor behind the plane closest to Red Base.