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Master of Orion Version 45.6 Patch Notes

Greetings Explorers,

After reading your feedback and careful consideration we are making additional adjustments to population growth.

Here is a high level overview of the changes in today's update:

  • We've slightly increased food requirements for population growth in general and we doubled them when the colony is about to become full (to compensate for all the food/pop. growth structures on a mature colony)
  • We've balanced the production cost for the tier one structures to make the choice between them more balanced and meaningful
  • We added the Colony Base (+1 Food only) as a tech application on the second tier (Deep Space Exploration)
  • We slightly improved food output for Class A and Class B planets

Please take a look at the patch notes below for full details.

Master of Orion - Patch Notes 45.6

Balance

  • +1 Food added to Colony Base
  • Colony Base is now a 2nd tier tech
  • Colony Ship now carries 2 Food units by default (Starting Food Supply set to 2)
  • Fungal Farms moved to Biotechnology
  • Population Growth min and max values re-balanced
  • Automated Factory, Hydroponic Farm, Research Lab and Biospheres production cost modified
  • Food multiplier factor increased for Ocean, Terran, Gaia and Uber biomes
  • Implemented asymmetric colony growth formula
  • Tweak for population growth values
  • Terran racial biases modified (AI-related change)

Bugfixes

  • Refresh food output calculation on new colonies after their starting structures have been deployed
  • [CombatScreen] Victory Chance now uses the same (new) formula for both Defending and Attacking (before it was using the old formula if you were the defender)