Greetings Explorers,
After reading your feedback and careful consideration we are making additional adjustments to population growth.
Here is a high level overview of the changes in today's update:
- We've slightly increased food requirements for population growth in general and we doubled them when the colony is about to become full (to compensate for all the food/pop. growth structures on a mature colony)
- We've balanced the production cost for the tier one structures to make the choice between them more balanced and meaningful
- We added the Colony Base (+1 Food only) as a tech application on the second tier (Deep Space Exploration)
- We slightly improved food output for Class A and Class B planets
Please take a look at the patch notes below for full details.
Master of Orion - Patch Notes 45.6
Balance
- +1 Food added to Colony Base
- Colony Base is now a 2nd tier tech
- Colony Ship now carries 2 Food units by default (Starting Food Supply set to 2)
- Fungal Farms moved to Biotechnology
- Population Growth min and max values re-balanced
- Automated Factory, Hydroponic Farm, Research Lab and Biospheres production cost modified
- Food multiplier factor increased for Ocean, Terran, Gaia and Uber biomes
- Implemented asymmetric colony growth formula
- Tweak for population growth values
- Terran racial biases modified (AI-related change)
Bugfixes
- Refresh food output calculation on new colonies after their starting structures have been deployed
- [CombatScreen] Victory Chance now uses the same (new) formula for both Defending and Attacking (before it was using the old formula if you were the defender)