Greetings Explorers,
Today we've released a patch for Master of Orion that addresses many of the issues you've reported since Early Access 3 began on April 22nd. Please keep the feedback coming, and let us know if you're still experiencing issues with the game after today's patch.
General
- Increased the size of Circular Huge galaxies (95 stars to 125)
- Fixed soft lock when invading a colony with only transports
- Increased perceived value of Shared Charts and Trade tech
- Beams were behaving erratically after optimization
- Fixed a bug that lowered Minor Civilizations disposition when colonizing anywhere
- Mac: Fixed a Fatal Error when clicking the Invest button in the Empire Management Screen
- Fixed the local security bonuses formula
- Removed pirates around AIs until anti Pirate tactics are implemented (Temporary Fix)
AI
- Fixed several bugs that prevented AI from building the most appropriate class of ships as required
- Diplomatic AI will accept deals that have a net 0 effect
- Diplomatic AI will use same primitive to estimate how many stars as the Audience module to determine if it's available or not for Shared Charts treaty
- Improved afraid status evaluation during negotiations
Visual Improvements
- Gas clouds and Asteroids FX revamp
- Replaced colony ships during intro cutscene
- Replaced Silicoid home planet for intro cutscene
- Fixed Silicoid Crystal shader blur
- Fixed Silicoid lighting in Diplomacy Screen
Diplomacy
- The AI now correctly judges deals that it proposed with the "What will make this deal work" option
- The AI now will accept fair deals with 0 net effect
- Fixed null WarInfo and LogError messages
- Fixed afraid enemies accepting all trades for only 1 BC
Espionage
- Fixed stealing technologies message showing to all races and not just the thief
- Fixed tech stealing showing techs from the player instead of the enemy
- Updated espionage targeting reticle
- Different input schemes for selecting agents and giving orders
Tactical Mode
- Several performance optimizations
- Increased overall pirate weapons DPS (it was yielding 0 Att Rating)
- Slightly buffed Pirate Frigate HP
- Fixed the Missile Camera endless looping sound
Ship Design
- Fixed issue where excluding modifiers where selectable
- Fixed Ship Designs list not docking correctly leaving the last designs out of the screen
- Module list scrollbar was not positioned correctly and was overlapping the modules info
Multiplayer
- Fixed unachievable economic victory in two player skirmishes
- Fixed empty tooltip for allies when war is declared to a member of an alliance
- Fixed game loading issues
User Interface
- Added full GMF Shares Exchange functionality to Audience screen.
- Added new targeting reticule for selecting planets.
- Fixed top bar not showing in the Research Screen.
- Fixed soft lock when using Right and Left Keys to cycle in the Planet Screen.
- Fixed Shares graphic not showing the right info on Invest pop-up.
Localization
- Fixed several GNN dialogs in Russian.