Update April 28, 2026
It's Guild Wars 21st anniversary today. We're celebrating with new content and a balance update!
Content
- New Prophecies dungeon - Another new dungeon for the Prophecies campaign! The post-Searing version of the dungeon is available now in Reforged mode. To reach the dungeon:
- Make sure you're playing in Reforged mode.
- Complete Althea's Ashes.
- Travel through the Breach to reach Piken Square.
- Find Ghost of Althea in the Breach to start the new quest chain.
- Characters created in all campaigns can play this content once they are able to get to Piken Square.
- Ghost of Althea - Ghost of Althea can now be unlocked as a hero for characters in Reforged mode by completing the new post-Searing dungeon.
- Note: Reforged mode is still in Alpha and there are some known issues, like name overlaps for Ghost of Althea in certain situations.
- Known issues
- New minis reuse existing icons that don't match.
- New minis do not interact with the Hall of Monuments.
- Spanish translation is delayed and will be posted in a day or two. Sorry!
Balance updates
Assassin
- Deadly Haste: Reduced energy cost from 10 to 5, increased recharge speed of half-ranged spells from 5..50 to 5..60
- Golden Skull Strike: Changed daze effect time from 1..5 to 1..12
- Mantis Touch: Increased recharge time from 15 to 20, removed lead attack requirement, changed type from Spell to Trick
- Mark of Insecurity: Increased health degeneration from 1..3 to 1..5, reduced non-assassin skill disable from 10 seconds to 5 seconds
- Scorpion Wire: Reduced activation distance from 100' to 75'
- Shadow Fang: Reduced recharge time from 45 to 20
- Shadow Prison: Reduced recharge time from 25 to 15
- Shadow Shroud: Reduced energy cost from 10 to 5, reduced activation time from 1 to 0.25
- Shadowy Burden: Increased armor reduction from flat 20 to 20..30
- Shameful Fear: Reduced activation time from 2 to 1
- Siphon Speed: Changed activation range from half to full
Dervish
- Farmer's Scythe (PvP): Split out PvP version of the skill; damage increased from 5..17 to 5..35, recharge increased from 12 to 20
- Guiding Hands (PvP): Reduced recharge time from 30 to 15
- Lyssa's Haste (PvP): Reduced energy cost from 10 to 5
- Meditation: Reduced recharge time from 20 to 15
- Mystic Healing (PvP): Reduced recharge time from 20 to 10
- Mystic Twister: Reduced recharge time from 8 to 4
- Reaper's Sweep: Reduced adrenaline cost from 8 to 7
- Rending Touch: Increased adrenaline gain from 1 to 2
- Vow of Revolution: Increased energy regeneration from 1..5 to 1..6
- Zealous Vow: Reduced energy regeneration penalty from 3 to 2
Elementalist
- Energy Boon: Reduced recharge time from 20 to 12
- Ether Prism: Reduced recharge time from 25 to 20
- Iron Mist: Increased Air Magic spell activation/recharge time bonus from 25 to 33, reduced Overcast penalty from 3 to 2
- Magnetic Surge: Reduced activation time from 1.5 to 1
- Vapor Blade: Reduced energy cost from 10 to 5
Mesmer
- Hex Eater Signet: Reduced recharge time from 25 to 15
- Price of Pride: Reduced activation time from 2 to 1, changed duration from 5..20 to flat 5, changed energy loss from 1..7 to 3..15
- Recurring Insecurity: Reduced duration from 10 to 5, reduced recharge time from 10 to 3, increased health degeneration from 1..5 to 1..6
- Signet of Recall: Reduced activation time from 1 to 0.25, reduced duration from 10 to 6
- Sum of All Fears: Reduced activation time from 2 to 1.5
Monk
- Air of Enchantment: Increased energy reduction on casting enchantments on affected ally from 5 to 10
- Balthazar's Pendulum: Increased duration from 5..10 to 5..25
- Healer's Covenant: Reduced heal health reduction from 25 to 20, changed energy cost reduction from 1..3 to 1..4
- Martyr: Reduced activation time from 1 to 0.25
- Release Enchantments: Reduced activation time from 1 to 0.25
- Scourge Enchantment: Reduced activation time from 2 to 1.5
- Signet of Removal: Reduced activation time from 1 to 0.25
- Smiter's Boon (PvP): Increased recharge time from 89 to 90
- Spell Shield: Reduced activation time from 2 to 1, changed skill disable duration from 10..5 to 8..4
- Supportive Spirit: Changed knocked down heal amount from 5..35 to 5..50
- Withdraw Hexes: Reduced energy cost from 15 to 5, changed additional recharge seconds increased from 20..5 to 2, added chance to fail if Divine Favor is less than 5
Necromancer
- All Wells can now sacrifice 66% health to activate if there is not a corpse nearby.
- Blood Drinker: Reduced effect time from 10 to 6, increased health threshold from 50% to 90%
- Cacophony: Reduced activation time from 2 to 1, increased duration from 10 to 15
- Depravity: Reduced activation time from 2 to 1
- Enfeebling Touch: Reduced recharge time from 5 to 3, changed health loss from 5..50 to 5..65
- Gaze of Contempt: Reduced recharge time from 15 to 10
- Meekness: Reduced activation time from 2 to 1, increased recharge time from 15 to 20
- Soul Leech: Increased energy cost from 10 to 15, reduced activation time from 2 to 1, reduced recharge time from 15 to 7
- Tainted Flesh: Now affects all allies in the area
- Weaken Knees: Reduced recharge time from 10 to 5, changed damage while moving from 5..10 to 5..20
- Wither: Reduced activation time from 2 to 1, reduced recharge time from 10 to 5
Paragon
- Angelic Bond: Reduced recharge time from 30 to 15
- Awe: Changed activation range from half to full
- "Brace Yourself!" (PvP): Reduced recharge time from 12 to 8, changed nearby foe damage from 15..75 to 15..90
- Finale of Restoration (PvP): Reduced recharge time from 20 to 10
- Glowing Signet: Reduced recharge time from 20 to 15
- Harrier's Toss (PvE & PvP): Changed damage from 5..30 to 5..40
- "Help Me!": Renamed to "Help!", can now target allies
- "Lead the Way!": Reduced energy cost from 10 to 5, increased maximum possible time from 20 to 30 seconds
- "Make Your Time!": Changed max possible adrenaline from 1..5 to 1..8, now 2 strikes of adrenaline gained per party member in earshot
- Spear Swipe: Reduced energy cost from 10 to 5
Ranger
- Archer's Signet: Increased condition duration increase from 100 to 150
- Crippling Shot: Reduced recharge time from 4 to 2, changed duration of condition from 1..11 to 1..12
- Pounce: Reduced recharge time from 20 to 15
- Revive Animal: Reduced activation time from 6 to 0.25, reduced recharge time from 20 to 5
- Scavenger's Focus: Reduced recharge time from 20 to 12
- Seeking Arrows: Reduced energy cost from 15 to 10, reduced recharge time from 20 to 15
- Smoke Trap: Reduced recharge time from 20 to 15
- Snare: Reduced activation time from 2 to 1.5, reduced recharge time from 20 to 15
- Quick Shot: Reduced activation time from 1 to 0.5
- Trapper's Focus: Changed effect time from 12..24 to 12..36, changed Wilderness Survival attribute gain from 0..2 to 0..4
Ritualist
- Anguished Was Lingwah: Reduced activation time from 2 to 1.5, increased duration bonus to hexes from 33 to 50
- Attuned Was Songkai: Reduced activation time from 2 to 1.5, reduced recharge time from 60 to 30
- Ghostly Weapon: Reduced energy cost from 5 to 3
- Grasping Was Kuurong: Increased activation time from 1 to 1.5, increased recharge time from 20 to 25, increased range to "in the area"
- Guided Weapon: Reduced energy cost from 15 to 5
- Offering of Spirit: Reduced energy cost from 5 to 3
- Mending Grip: Reduced recharge time from 6 to 4, changed heal from 15..75 to 20..80
- Vow of Revolution: Changed energy regeneration bonus from 1..5 to 1..6
- Weapon of Fury: Increased adrenaline gain from 5..50% to 100%
- Weapon of Remedy: Reduced energy cost from 5 to 3, changed health steal bonus from 15..75 to 20..80
- Wielder's Remedy: Reduced energy cost from 5 to 3, conditions remove increased to 2
Warrior
- Bull's Charge: Changed duration from 5..11 to 1..7, reduced recharge time from 20 to 12, increased movement bonus from 33% to 50%
- Decapitate: Changed skill disable duration from 5..70 to 5..80
- Distracting Strike: Increased skill disable duration from 20 to 30
- Grapple: Reduced recharge time from 12 to 8
- Primal Rage: Changed energy cost to 5, removed adrenaline cost, changed duration from 1..15 to 1..9, reduced recharge time from 10 to 4, increased movement bonus from 25% to 33%
- Quivering Blade: Increased daze duration from 5 to 10
- Shove: Reduced recharge time from 15 to 10
- Skull Crack: Reduced adrenaline cost from 9 to 6, reduced activation time from 0.5 to 0.25
- Steady Stance: Reduced recharge time from 6 to 4, changed adrenaline gain from 1..3 to 1..4
- "Victory Is Mine!": Reduced recharge time from 15 to 10