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Game Update - 2026-04-28

Update April 28, 2026

It's Guild Wars 21st anniversary today. We're celebrating with new content and a balance update!

Content

  • New Prophecies dungeon - Another new dungeon for the Prophecies campaign! The post-Searing version of the dungeon is available now in Reforged mode. To reach the dungeon:
    • Make sure you're playing in Reforged mode.
    • Complete Althea's Ashes.
    • Travel through the Breach to reach Piken Square.
    • Find Ghost of Althea in the Breach to start the new quest chain.
    • Characters created in all campaigns can play this content once they are able to get to Piken Square.

  • Ghost of Althea - Ghost of Althea can now be unlocked as a hero for characters in Reforged mode by completing the new post-Searing dungeon.

    • Note: Reforged mode is still in Alpha and there are some known issues, like name overlaps for Ghost of Althea in certain situations.

  • Known issues

    • New minis reuse existing icons that don't match.
    • New minis do not interact with the Hall of Monuments.
    • Spanish translation is delayed and will be posted in a day or two. Sorry!

Balance updates

Assassin

  • Deadly Haste: Reduced energy cost from 10 to 5, increased recharge speed of half-ranged spells from 5..50 to 5..60
  • Golden Skull Strike: Changed daze effect time from 1..5 to 1..12
  • Mantis Touch: Increased recharge time from 15 to 20, removed lead attack requirement, changed type from Spell to Trick
  • Mark of Insecurity: Increased health degeneration from 1..3 to 1..5, reduced non-assassin skill disable from 10 seconds to 5 seconds
  • Scorpion Wire: Reduced activation distance from 100' to 75'
  • Shadow Fang: Reduced recharge time from 45 to 20
  • Shadow Prison: Reduced recharge time from 25 to 15
  • Shadow Shroud: Reduced energy cost from 10 to 5, reduced activation time from 1 to 0.25
  • Shadowy Burden: Increased armor reduction from flat 20 to 20..30
  • Shameful Fear: Reduced activation time from 2 to 1
  • Siphon Speed: Changed activation range from half to full

Dervish

Elementalist

  • Energy Boon: Reduced recharge time from 20 to 12
  • Ether Prism: Reduced recharge time from 25 to 20
  • Iron Mist: Increased Air Magic spell activation/recharge time bonus from 25 to 33, reduced Overcast penalty from 3 to 2
  • Magnetic Surge: Reduced activation time from 1.5 to 1
  • Vapor Blade: Reduced energy cost from 10 to 5

Mesmer

  • Hex Eater Signet: Reduced recharge time from 25 to 15
  • Price of Pride: Reduced activation time from 2 to 1, changed duration from 5..20 to flat 5, changed energy loss from 1..7 to 3..15
  • Recurring Insecurity: Reduced duration from 10 to 5, reduced recharge time from 10 to 3, increased health degeneration from 1..5 to 1..6
  • Signet of Recall: Reduced activation time from 1 to 0.25, reduced duration from 10 to 6
  • Sum of All Fears: Reduced activation time from 2 to 1.5

Monk

  • Air of Enchantment: Increased energy reduction on casting enchantments on affected ally from 5 to 10
  • Balthazar's Pendulum: Increased duration from 5..10 to 5..25
  • Healer's Covenant: Reduced heal health reduction from 25 to 20, changed energy cost reduction from 1..3 to 1..4
  • Martyr: Reduced activation time from 1 to 0.25
  • Release Enchantments: Reduced activation time from 1 to 0.25
  • Scourge Enchantment: Reduced activation time from 2 to 1.5
  • Signet of Removal: Reduced activation time from 1 to 0.25
  • Smiter's Boon (PvP): Increased recharge time from 89 to 90
  • Spell Shield: Reduced activation time from 2 to 1, changed skill disable duration from 10..5 to 8..4
  • Supportive Spirit: Changed knocked down heal amount from 5..35 to 5..50
  • Withdraw Hexes: Reduced energy cost from 15 to 5, changed additional recharge seconds increased from 20..5 to 2, added chance to fail if Divine Favor is less than 5

Necromancer

  • All Wells can now sacrifice 66% health to activate if there is not a corpse nearby.
  • Blood Drinker: Reduced effect time from 10 to 6, increased health threshold from 50% to 90%
  • Cacophony: Reduced activation time from 2 to 1, increased duration from 10 to 15
  • Depravity: Reduced activation time from 2 to 1
  • Enfeebling Touch: Reduced recharge time from 5 to 3, changed health loss from 5..50 to 5..65
  • Gaze of Contempt: Reduced recharge time from 15 to 10
  • Meekness: Reduced activation time from 2 to 1, increased recharge time from 15 to 20
  • Soul Leech: Increased energy cost from 10 to 15, reduced activation time from 2 to 1, reduced recharge time from 15 to 7
  • Tainted Flesh: Now affects all allies in the area
  • Weaken Knees: Reduced recharge time from 10 to 5, changed damage while moving from 5..10 to 5..20
  • Wither: Reduced activation time from 2 to 1, reduced recharge time from 10 to 5

Paragon

  • Angelic Bond: Reduced recharge time from 30 to 15
  • Awe: Changed activation range from half to full
  • "Brace Yourself!" (PvP): Reduced recharge time from 12 to 8, changed nearby foe damage from 15..75 to 15..90
  • Finale of Restoration (PvP): Reduced recharge time from 20 to 10
  • Glowing Signet: Reduced recharge time from 20 to 15
  • Harrier's Toss (PvE & PvP): Changed damage from 5..30 to 5..40
  • "Help Me!": Renamed to "Help!", can now target allies
  • "Lead the Way!": Reduced energy cost from 10 to 5, increased maximum possible time from 20 to 30 seconds
  • "Make Your Time!": Changed max possible adrenaline from 1..5 to 1..8, now 2 strikes of adrenaline gained per party member in earshot
  • Spear Swipe: Reduced energy cost from 10 to 5

Ranger

  • Archer's Signet: Increased condition duration increase from 100 to 150
  • Crippling Shot: Reduced recharge time from 4 to 2, changed duration of condition from 1..11 to 1..12
  • Pounce: Reduced recharge time from 20 to 15
  • Revive Animal: Reduced activation time from 6 to 0.25, reduced recharge time from 20 to 5
  • Scavenger's Focus: Reduced recharge time from 20 to 12
  • Seeking Arrows: Reduced energy cost from 15 to 10, reduced recharge time from 20 to 15
  • Smoke Trap: Reduced recharge time from 20 to 15
  • Snare: Reduced activation time from 2 to 1.5, reduced recharge time from 20 to 15
  • Quick Shot: Reduced activation time from 1 to 0.5
  • Trapper's Focus: Changed effect time from 12..24 to 12..36, changed Wilderness Survival attribute gain from 0..2 to 0..4

Ritualist

Warrior

  • Bull's Charge: Changed duration from 5..11 to 1..7, reduced recharge time from 20 to 12, increased movement bonus from 33% to 50%
  • Decapitate: Changed skill disable duration from 5..70 to 5..80
  • Distracting Strike: Increased skill disable duration from 20 to 30
  • Grapple: Reduced recharge time from 12 to 8
  • Primal Rage: Changed energy cost to 5, removed adrenaline cost, changed duration from 1..15 to 1..9, reduced recharge time from 10 to 4, increased movement bonus from 25% to 33%
  • Quivering Blade: Increased daze duration from 5 to 10
  • Shove: Reduced recharge time from 15 to 10
  • Skull Crack: Reduced adrenaline cost from 9 to 6, reduced activation time from 0.5 to 0.25
  • Steady Stance: Reduced recharge time from 6 to 4, changed adrenaline gain from 1..3 to 1..4
  • "Victory Is Mine!": Reduced recharge time from 15 to 10