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Ghosts feature completed :)

This is a very very big update in terms of "playability" because now ghosts can win the race if you are not fast enough :)

As you know ghosts reproduce the hole race in Shootout and Endurance mode, well... now ghosts are treated like a local player in the game so they can win the race. After the race ends you have (as always) a time-out of 25 seconds to finish the race and your score is uploaded to the active Championship so it will not affect the way your score is submitted but you will be able to see your position in that race relative to other players.

It will be like racing 100% online but with some advantages: no collisions, no network lag, there is no need to be online at the same time, etc.

As before we download ghost with this logic:
- no scores yet ? no ghosts
- player didn't race in this category ? slower scores/ghosts are downloaded
- player has an score already ? download 2 faster and 5 slower ghosts

By downloading 2 faster racers, you have to try hard to get the same score you've submitted in order to be in the top 3 podium at the end of the race.

We've also added new assets: Reviens rev, Pecos Snow rev, more stripes skin textures for cars and some custom textures for the players that submitted their custom skins (Susiquiu, Javimod, Bike Man).

This is the change log for v0.8.6

  • ghosts names changed when the player has the same name, now "g" is append at the end
  • 5 seconds after race ends even if all players finished the race
  • ghosts: better tuned distance on alpha
  • ghosts: transparency for dust trail and racer name
  • bugfix: engine sounds not turning off in hotlap mode
  • bugfix: multitrack mode was uploading wrong ghosts
  • ghosts_racers can now win races
  • stripes in textures
  • Reviens revert
  • Pecos snow rev

** Known bug: If you finish first you must wait until all ghosts finish.

Enjoy ;)