Hi everyone!
Some of you may have noticed already, but we've launched a new update to Monstrum! We've been listening to your feedback, so hopefully the changes will let you enjoy the game even more!
Cheers!
Change Log 0.8.3
Gameplay
- If the player runs in to steam when it is already on, it will knock back and damage the player instead of killing them. Direct blasts will still be lethal.
- The random start rooms should be picked more evenly
- Adjusted the spawn locations of certain items to prevent a complete set of escape items spawning too close together
- The player can't start the helicopter refuelling process until the helicopter is unlocked
- Fixed a bug with the fire extinguisher spray when the journal is out
- Fixed a bug where interacting with certain objects multiple times in quick succession caused issues
UI
- Death screen images removed
- Fixed some menu transitions/fading
- Journal prompts updated
- Journal objectives ordering updated
- Reduced performance hit when the journal is active
Graphics
- Gamma should affect the player
Monster
- Fixed an issue where the monsters could get stuck by the support beams at the sides of the ship
- Fixed an issue where the monsters could get stuck in the sub room doors
Other
- Updated animations for going under the bed
- Various model and sound effect updates