Hello everyone! We are proud to announce that tomorrow Ballistic Overkill will no longer be in Early Access!
Which doesn't mean the game will no longer be updated and improved. There are major upcoming features still in development. We see this more as a great opportunity to promote the game and increase our community. This update is also packed with new content.
First Blood Season
The very first season of Ballistic Overkill. It features more than 180 weapon skins, now divided in 5 rarity tiers: common, advanced, special, elite and legendary. Remember, from now on each new season brings entirely new drops and replaces the previous season ones, know the value of the skins in your inventory as they won't be dropping again in future seasons.
Players will also be rewarded with 4 new accessories based on their weapon skin collection. By the way, it is now possible to inspect unlocked accessories in your inventory screen. This will help you to decide which ones you want to pursue.
Shadow Female Skin
You are wrong if you think first person shooters are only for dudes. The girls on our community will have nice female characters to play as well, starting with the shadow class. Skins for other classes will come in the future.
Costume Skins as DLCs
8 more exclusive character costumes are now available to purchase as DLCs. They don't just alter character models as some of them also change the entire voice pack. Time to show off to your friends!
Balance Changes
Grenadier
Grenadier's GL's have a mechanic that makes projectiles consider your movement direction to influence their trajectory. While some players use this to their advantage to hit targets, we’re experimenting turning it off to check how it affects players overall experience, if it improves or not. We’ll keep a close look on this change. We also increased the number of bullets per shot on all shotguns to make their damage feel more consistent, while maintaining their original DPS almost the same.
- Grenade Launchers
- Removed character movement influence on projectile direction
- Shotguns
- Increased number of bullets per shot
- Reduced damage per bullet (max damage per shot either remains the same or is slightly higher)
Vanguard
The last patch reduced the clip size of all Vanguard’s ARs to balance out his power, but we feel Executioner was hurt too much from that nerf, so we’re reverting it.
- Executioner
- Clip size increased from 25 to 30
Wraith
This patch, Lone Hunter is seeing a reload speed buff to match with the other skills’ power. His pistols are also getting quality of life buffs to become more viable.
- Skill - Lone Hunter buffed
- Reload speed increased from 20% to 30%
- Weapon - Persuader and Machete are now automatic
- Recoil reduced slightly
- This is a quality of life change. Overall balance remains the same
Shadow
Assassin and Fast as Lightning were modified so Shadow’s skills feel they have more specific purposes. Shinobi is getting a small nerf that highlights its purpose as a slow, but very powerful sword.
- Skill - Assassin modified
- While moving, Shadow gains +50% accuracy and +50% recoil reduction.
- Skill - Fast as Lightning modified
- Shadow gains +10% rate of fire and +25% reload speed.
- Weapon - Shinobi
- Attack speed (rate of fire) decreased slightly
Tank
A vast part of the community agrees Tank’s close range LMGs are weaker than they should be, so we’re tunning them up.
- Weapon - Brute
- Accuracy, damage and reload speed increased
- Range increased slightly
- Weapon - Chainsaw
- Damage increased
- Range increased slightly
Bug Fixes
- Silenced and unsilenced weapon tags revised.
- Fixed an issue with not being able to disassemble some weapon skins.
- In-game chat improvements.
- Fixed melee attacks ignoring damage reduction.
- Fixed camouflage bugs when changing the game quality during a match.
- Fixed "This is Ballistic" achievement award detection.
Cheers!