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1.3.7 - Fixes and Balance Changes

Hey everyone! Today’s patch contains some bug fixes, improvements to the queue system and some balance changes. We hope you like it!

Also, stay tuned! A new season is coming soon. =)

Balance Changes

Berserker

Felon is Berserker’s longest range weapon and we’re reducing its fire power a bit as it often felt too strong. Supernova is also a very strong option because of its great hip fire accuracy, so we’re taking some of its range away.

  • Weapons
    • Felon
      • Damage per bullet decreased from 38 to 34

    • Supernova
      • Minimum range decreased from 15 to 11 meters (i.e. after 11 meters this weapon’s damage starts to fall off).


Wraith

Wraith’s snipers have some sort of “damage tier”, where’s Ironveil does the lowest damage and Interdiction does the highest damage. Magistrate’s damage was in a tier it didn’t give the player a real advantage, so we’re adjusting its damage specially to deal with Berserkers. Additionally, we’re adding Curator to this damage tier and adjusting Judge to be able to deal with other 150 HP classes.

  • Weapons
    • Magistrate
      • Damage increased from 225 to 235

    • Curator
      • Damage increased from 205 to 235

    • Judge
      • Damage increased from 130 to 150


Grenadier

Grenadier has been underperforming for a while and increasing his HP on a previous patch (sorry about not mentioning it) was something we wanted to give him to make Grenadier feel more viable, especially when using his GLs. We believe he’s feeling great with his new HP pool, but he’s also feeling too strong when using his Machine Pistols (which were always reliable picks even before his HP buff). This patch we’re nerfing Rattlesnake, Serpent and reducing some bonus movement speed from Last Laugh skill. An aggressive playstyle combining these weapons + Last Laugh should be less dominant now.

  • Weapons
    • Rattlesnake
      • Minimum range decreased from 10 meters to 8 meters.
      • Spread increased.

    • Serpent
      • Minimum range decreased from 10 meters to 8 meters.
      • Spread increased.
      • Damage reduced slightly.

  • Skills
    • Last Laugh
      • Bonus movement speed reduced from 25% to 20%.


Tank

Recently we’ve added Tank’s first melee weapon, the Sledgehammer, and it’s nice to see players having a lot of fun with this weapon! However, Raging Bull (which was previously buffed to be an overall better skill option) was feeling a little too strong, especially when combined with his new weapon. We like how Raging Bull works and its synergy with Tank’s close range weapons, but we’re tuning it down a little on this patch.

  • Skills
    • Raging Bull
      • Damage reduction decreased from 50% to 40%.


Marksman

With Grenadier’s HP buff, we believe it’s safe to adjust Marksman’s snipers to deal with 200 HP classes, directly countering Berserker or another Marksman player.

  • Weapons
    • Drone and Warden
      • Damage increased from 195 to 205


Bug Fixes

  • Several improvements to the queue system and spectator mode. Please let us know if you’re still facing issues with these systems
  • Fixed an issue with Shadow Walker skill making Shadow permanently visible
  • Headshot numbers are red again
  • Fixed frozen 3rd person animations

Thanks for playing and see you soon!