Developer postOriginal post (opens in a new tab)

Ballistic Overkill DevTalk #02

Hi, Soldiers!

We're back with our third devtalk, in the first part we explain how Early Access works and its particularities. Afterwards we give you some details on how the game visuals have evolved through time in our interview with Amilton Diesel, our Technical Art Director.

Regarding the development, know that during the past weeks we've been working pretty hard along with the closed BETA testers group. We're shaping the first version of Ballistic Overkill in the best possible state and the results are quite promising!

We've been reading all your messages on social media and must say the whole team got infected by your enthusiasm about the upcoming Early Access release. We can't confirm on concrete dates yet, but we can safely say you'll be able to play Ballistic Overkill open BETA this September!

Here comes the video, hope you enjoy it: https://www.youtube.com/watch?v=sWyd3-sJTtY

You can wishlist our Ballistic Overkill Steam store page. This way you will be notified when the game releases.

During this talk we address the following points:

  • Explain what is Early Access and how to make good use of it.
  • Interview our Technical Art Director Amilton Diesel about the definition of the game visuals and their evolution over the years.
  • We remind you that our community collaboration initiative, more concrete about lore is still open for your participation :)

Remember, you can always find us at:

  • Ballistic Official Forums: http://forum.ballistic.com/
  • Twitter: https://twitter.com/BallisticOverK
  • Facebook: https://www.facebook.com/ballisticoverkillgame
  • Newsletter: http://aquiris.us10.list-manage.com/subscribe?u=ceb45506a0d7c487f1146b4c2&id=e674645305