https://youtu.be/uJhnq6GG-rk
Hi Everyone!
Ballistic Overkill Early Access is now Open. We are happy to start this Early Access and are looking forward to your feedback to help us build a great shooter.
We are aware of a number of Issues already, especially the hardships of finding a valid lobby to play in. We'll work on hotfixes for these features and push a new game build as soon as we have a solution for that in place.
One of the first things we’d love to get feedback from you is exactly that: testing stability and the game flow, make sure that you can find matches through the Quick Match, invite Steam friends to your matches, finish and replay matches, create your room and join existing rooms, etc.
Our second goal (if everything works fine) is to get your feedback on the competitive aspect of the game. Weapon balance and level design are areas that we very much need your help to properly test and perfect, as well as character and skill balance. We want to introduce in-match rounds in the near future to allow you guys to play several times before tallying up the score. Our new balance for the King of the Hill mode represents the competitive and team-based approach we want for the game: capturing and keeping control of the central location is key to winning a match and teams should work together to secure the area.
We are confident that the current release offers you with plenty of features to explore and a lot of game to play. Here is what you will find in the first release:
- 3 fully working classes: Vanguard, Berserker and Wraith; with their full arsenal of weapons and skills.
- 24 unique weapons (5 ARs, 5 SMGs, 4 Shotguns, 4 Sniper rifles and 6 sidearms)
- 3 maps (Overhead, Sunnsquare Mall and Corporate Park)
- 3 Game modes (Free-for-all, Team Deathmatch and King of the Hill)
- Ability to create public and private rooms and invite your friends to your games
- Placeholder UI and HUD
- Updated graphics to Unity 5
Known Issues:
- The server Browser is slow and there are a lot of "ghost" lobbies (we are aware this is a big issue, and are working really hard to fix it ASAP)
- ALT + TAB will crash the game (we are aware this is a big issue, and are working really hard to fix it ASAP)
- Active Skill feedback in the HUD is not working properly, the entire system is being revised
- Several minor UI problems due to a bug in Unity, it should be fixed soon (Skill icons, HUD elements, etc.)
We plan to keep evolving towards a more competitive game in the upcoming months. Both small and big features are being worked on according to your votes on our public task lists: adding rounds to the current game modes, creating a hardcore version where you don’t respawn between matches and having a spectator mode. Bringing all the 7 original classes and all the 9 original maps are all things that will be added in future updates as they become ready to go. We are also very excited with the new graphics for the User Interface that are in the works right now as well the character progression system where you can unlock new skins for your guns and characters.
Thanks for all your support, see you in game soon!