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Patch 1.1.5 - Balance Changes and Damage Numbers

Berserker

Berserker became a bit overshadowed by the other classes in the last update with the removal of his map invisibility while sprinting. In this update, we’re also removing his extra speed trait, but in return, we’re adding a new trait.

  • Class Traits and Skills
    • Trait - Extra Sprinting Speed removed
    • New Trait - Endurance
      • 30% damage reduction while sprinting


  • Weapon Distribution

    • Tormentor added as a secondary weapon
      • A fast shotgun, similar to Terminator and Bonebreaker


  • Weapon Balance

    • Anakonda and Gremlin recoil reduced

Grenadier

Until now, it was almost impossible to land a perfect shot with Grenade Launchers. We want GLs to be rewarding. With a slightly lower damage decay, it should be a bit easier to land great shots. To compensate, GLs max damage was reduced slightly.

  • Weapon Balance
    • Grenade Launchers max damage and damage decay decreased
    • Destructor projectiles now explode on any hit
    • Terminator recoil increased

Tank

Tank just arrived in the last patch and, while we feel he’s mostly in a good spot, his LMGs have been underperforming. We made a few changes to improve diversity and effectiveness.

  • Class Traits and Skills
    • Skills - Blitzkrieg and Unstoppable Force
      • Fixed bugs related to both of this skills. They now work as intended and are much more effective.

  • Weapon Balance
    • All LMGs headshot damage increased
    • Brute accuracy and damage increased, but rate of fire decreased
    • Chainsaw accuracy increased slightly
    • Bruiser rate of fire and accuracy increased, but damage decreased

Shadow

Shadow is overall in a pretty good spot. However, we feel that, outside of the great movement speed and backstabs, Swords are not that much of a threat. To fix that, the damage of all Swords was increased as well as the damage bonus from Swiftblade.

  • Class Traits and Skills
    • Skill - Swiftblade
      • Melee damage bonus increased from 15% to 20%


  • Weapon Balance

    • All Swords damage increased

Fixes and Changes

  • Performance stats added to the Home Screen
    • From now on, you look at some stats and check your performance at the Home Screen in the Main Menu. This screen is not final, so let us know what stats you’d like to see in the future.

  • Damage Numbers added

    • While definitely not in it’s final form yet, damage numbers are back! Keeping track of damage dealt will be way easier.

  • All weapons (except Sniper Rifles and Pistols) headshot damage increased
  • All shotguns range increased slightly
  • In-game chat messages not deleting fixed

    • Sometimes, if players talk non-stop or spam the in-game chat, the game would slow down and cause frame drops. That was due to a bug in which messages weren’t being deleted as they should. This is now fixed and shouldn’t happen anymore.

  • Weapon icons on kill width to height ratio fixed
  • In-game settings menu removed temporarily

    • This menu became bugged in the last update with the addition of new features to the outside game settings. This menu will return with the new HUD in the future, but for now, you can only change your settings outside of a match.