Hello, guys! Today’s update is about improvements to game modes, a few class balance changes and some cool new weapons! We hope you enjoy it!
We’d also like to share with that we’ve started to implement the new in-game UI! This means our dev build will be a little unstable for a while and the next update (if it includes the new UI) will take some time to arrive. We’d appreciate your feedback on this update. Have fun!
Main Improvements
- Health Pick-ups position changes in:
- Hakim Library
- Hollow
- Overhead
- Sunnsquare Mall
- Now every class has only one list of weapons instead of one list for primaries and one for secondaries
- Any weapon can be equipped either as a primary or as a secondary
- The same weapon can’t be equipped in both slots
- Maps are separated in sizes (small, standard and large)
- The server now analyses the amount of players in a match and only picks maps of the allowed sizes
- This system is only valid for Free for All and doesn’t affect any other game modes
- Press Enter to open chat
- Press TAB or Insert to change between channels (all and team)
- Press Enter again to send message
Secondary Weapon System reworked
Smart Server for Free for All
Chat system reworked
Berserker
- Class Traits and Skills
- Skill - Hit and Run
- Berserker gains +30% +35% accuracy while moving and +10%+5% movement speed at all times.
- Cobra and Mohawk added
- Blister removed
- Anakonda, Thumper and Tormentor reload time decreased
- Tormentor range increased slightly
Weapon Balance
Vanguard
- Weapon Balance
- Switchblade and Agent added
- Switchblade
- Damage reduced
- Recoil increased slightly
- Clip size reduced from 16 to 10
- Headshot damage reduced from 200% to 175%
Wraith
- Weapon Balance
- Curator, Firebrand and Persuader added
- Persuader
- Damage increased
- Recoil and reload time reduced
- Twister recoil reduced
Shadow
- Overall Changes
- All speed modifiers from Shadow skills removed. Skills affected have been modified.
- Shadow invisible sounds volume reduced
- Teammate Shadows don’t make any sound when sprinting. If you hear a Shadow, you can be sure it’s an enemy!
- Shadow can switch weapons without breaking invisibility
- Skill - Ninja reworked
- Shadow invisibility sounds volume reduced by 75%.
- Skill - Fast as Lightning
- Speed bonus removed
- Rate of Fire increased from 16% to 18%
- Ghost, Constrictor, Blister and Tornado added
- Persuader and Switchblade removed
Class Traits and Skills
Weapon Balance
Grenadier
- Class Traits and Skills
- Skill - Last Laugh
- Speed bonus decreased from 35% to 25%
- Speed bonus duration increased from 3 to 4s
Tank
- Class Traits and Skills
- Skill - Last Stand
- Tank now always equips Blackhawk when in last stand
- Demon, Ranger, Violator and Rampart added
- Rhino and Agent removed
- Bruiser and Brute recoil reduced
Weapon Balance
Fixes
- Small Health Pick-up cooldown increased from 6 to 8
- Large Health Pick-up cooldown increased from 15 to 16
- Pick-ups cooldown being reset when a player joins the match fixed
- Large Health being picked up randomly in Blackfield fixed
- If Shadow has a Katana equipped, its melee attack will always use the Katana
- Secondary functions time to shoot reduced
- The time for secondary functions to activate has been drastically reduced, being as close to instant as possible.
- Head hitbox increased for all characters
- Shadow ragdoll remaining invisible while dead fixed
- Weapon comparison improved