Hey guys! Patch 1.2 is finally here! Yay!
As you know, this update is mainly focused on the new UI and the Marksman, but there were also a lot of balance changes in all classes. With so many core changes, issues and glitches are expected. So please, make sure to properly report them to us! We hope you enjoy this new ingame look. You can check details below. See you ingame!
Main Improvements
- New UI
- Better crosshairs
- Much improved TAB screen
- All resolutions support
- Settings ingame
- And much more!
- Marksman Added
- Assault and sniper rifles specialist
- Skills focused on survivability and enemy detection
- KOTH points are now impossible to capture. Instead, KOTH now rewards players for staying on the point. The longer you stay on it, the better.
- The team that has more players on the point gains more points per second. You can easily tell which team has more players by the color of the point and the indicator on the top of the screen.
- KOTH points area increased in most maps
Berserker
- Overall Changes
- All skills and trait reworked
- Health increased from 180 to 200
- Class Traits and Skills
- Berserker traits and skills have been completely reworked. Our main goal is to make him more unique, giving him his own playstyle. You can see more detailed skill descriptions ingame
- Trait - Fury Mode: for 6 seconds after killing an enemy Berserker gains 30% damage resistance.
- Weapon Balance
- Whirlwind and Quickfix mobility increased
- Whirlwind damage and reload speed increased
- Quickfix clip size increased
- Maelstrom recoil and mobility decreased
- Dirk mobility increased and aiming precision increased slightly
- Supernova reload time and damage increased slightly
- Tormentor mobility aiming increased
Vanguard
- Overall Changes
- Health increased from 200 to 250
- All weapons damage reduced
- Mobility decreased
- Class Traits and Skills
- Skill - Weapons Expert
- Accuracy and recoil reduction increased from 25% to 35%
- Skill - Action Hero
- Vanguard gains +25% headshot damage, +25% damage resistance against explosions and +15% headshot damage resistance.
- Skill - Scavenger
- When walking over a dead body, Vanguard recovers +1 grenade and immediately fills 100% of his weapon clip.
- Skill - Weapons Expert
- Weapon Balance
- Widower
- Recoil reduced slightly
- Reload speed increased
- Mobility decreased
- Executioner mobility increased and headshot damage decreased
- Agent and Switchblade damage reduced slightly
- Agent headshot multiplier reduced
- Switchblade mobility increased
- Coyote secondary function range reduced
- Widower
Wraith
- Class Traits and Skills
- Trait
- Added the ability to never appear in the enemy radar.
- Skill - Lethal removed
- Skill - Critical Hit added
- While invisible, Wraith gains +25% damage.
- Skill - Lone Hunter
- Buffed from minimum of 20 meters to 10 meters to activate the buff
- Skill - Cold Blooded
- Wraith’s invisibility can activate while walking and isn’t broken by reloading and switching weapons.
- Trait
- Weapon Balance
- Curator, Deadeye and Judge mobility increased
- Deadeye and Judge rate of fire, reload speed and scope speed increased
- Interdiction, Warden, Judge and Deadeye damage increased slightly
Shadow
- Overall Changes
- Health reduced from 160 to 150
- Mobility increased slightly
- Class Traits and Skills
- Skill - Assassin
- Accuracy, reload speed and recoil reduction increased to 25% each
- Skill - Ninja
- Shadow makes no invisibility sounds
- Skill - Vampire
- Shadow recovers +100% of his health when killing an enemy with a melee attack.
- Skill - Assassin
- Weapon Balance
- Swords damage and mobility increased
- Dual Machine Pistols clip size increased and range increased slightly
Grenadier
- Overall Changes
- Health increased from 170 to 200
- Skill - Pyromaniac removed
- Skill - Strategist added
- While the grenade is on cooldown, Grenadier gains +10% damage resistance. While it’s not, Grenadier regenerates +1.5% of max health per second.
- Skill - Grenade Master
- Grenadier throws 2 grenades instead of 1, but increases the grenade cooldown by 4 seconds.
- Skill - Restraint
- Explosive range reduction reduced from 75% to 50%.
- Rhino range and mobility increased slightly
- Rattlesnake, Viper and Serpent
- Range decreased
- Reload speed increased
- Damage increased
- Tempest mobility reduced. Clip size and accuracy increased.
- Sawblade clip size reduced and reload speed increased.
- Oni mobility increased
- Decimator is now automatic
- Decimator explosion radius, rate of fire and damage reduced
Tank
- Overall Changes
- All LMGs mobility reduced
- All Assault Rifles damage reduced
- Class Traits and Skills
- Skill - Toughness removed
- Skill - Effectiveness added
- Tank gains +25% accuracy and +25% reload speed.
- Skill - Provoke
- When hit, Tank gains +15% damage for 5 seconds. Being hit while under the effect of Provoke refreshes the duration.
- Skill - Blitzkrieg
- While shooting, Tank gains +15% damage resistance.
- Weapon Balance
- Mammoth and Blackhawk mobility increased
- Prybar, Demon and Bruiser damage reduced
- Chainsaw and Brute
- Range reduced
- Accuracy reduced
- Damage increased
- Ranger accuracy reduced and mobility increased
- Commando accuracy reduced
Fixes
- Grenade and Shotgun secondary functions reworked
- Instead of instantly, the secondary functions required a left click to be activated.
- Once activated, the weapon goes back to normal and the cooldown timer starts.
- Invisibility breaking when passing through small “bumps” fixed
- Maelstrom aim decal changed
- Grenade Launcher secondary function damage reduced
- Some animation loop fixes
Known Bugs
This segment lists a few bugs which we are already aware of and will fix as soon as possible.
- Sometimes when creating a match, players trying to join in become stuck in lobby
- This is a bug caused by the unification of the lobby and match system. We’re currently investigating the cause. For the time being, even though it is possible to create and play matches normally, we suggest playing on the dedicated servers. On those servers, this kind of bug is impossible.
- Intruder 3rd person sounds aren’t silenced
- One of the Marksman’s weapons, the Intruder, has normal sound for other players. This doesn’t affect it’s silenced ability (shooting won’t reveal you on the map).