Hello everyone! 1.3 patch is live!
Now you can enjoy Ballistic Overkill’s progression system and drop some skins for your weapons!
Completing matches will now randomly drop lockboxes while also rewarding you with experience to level up your characters and account. Lockboxes contain random weapon skins but you can also buy more lockboxes or skins from other players using the Steam Marketplace! Additionally, completing your skin collections will unlock vanity accessories. You can also sell your skins and lockboxes or even disassemble undesired weapon skins to collect scrap metal, used to forge another lockbox.
Check out the full patch notes below. Have fun!
Main Improvements
- Progression System
- Completing matches will now reward you with experience. Experience will level your characters and account up.
- Level up your characters to unlock weapons, skills and loadouts
- Level up your account to earn new portrait. Bragging rights!
- This is the first version of the progression system so issues are expected.
- We have no plans to reset your progression in a near future, but be aware that this is a testing version of this system and a reset could be necessary to deal with issues. Your weapon skins and inventory are safe from resets, however!
- First Drop Season (Early Access Season)
- Lockboxes will randomly drop after completing a match.
- Lockboxes are separated by class. Items in a lockbox will always be of the same class or a random legendary.
- The boxes will drop a random weapon skin based on the current season.
- Skins are saved in your in-game and Steam inventory after dropped. In order to equip a skin you must have unlocked its equivalent weapon first, but they’ll stay in your inventory even if you don’t have its weapon yet.
- Early Access Season is introducing three skin collections:
- Volunteer (common)
- Veteran (special)
- Honored (legendary)
- Regular Seasons (coming later, after Early Access one ends) will drop skins from every rarity tier: common, advanced, special, elite and legendary
- You can expect 2-4 lockboxes drops per week
- Meeting certain requirements, such as collecting 3 veteran skins and 1 honored for example, will unlock vanity accessories that can be equipped by any character and will be available as long as the requirements are met.
- Undesired weapon skins can be disassembled in exchange of scrap metals. After collecting 10 scrap metals you’ll be able to get a new lockbox!
- Ballistic Overkill is now integrated with Steam’s marketplace. This means you can buy weapon skins from the community by using the market, and trade or sell your skins too.
- Spectator Mode
- You can now join matches as a Spectator instead of a player
- Orbit and Free Camera modes available.
Berserker
- Weapons
- Quickfix and Whirlwind clip size increased
- Spectre removed
Vanguard
- Class Traits and Skills
- Skill - Modified DNA buffed
- From 15% max health to 16%
- Skill - Courage Under Fire nerfed
- Duration reduced from 5 to 2 seconds
- Skill - Action Hero nerfed
- Headshot damage bonus reduced from 25% to 20%
- Skill - Weapons Expert nerfed
- Accuracy and recoil bonus reduced from 35% to 30% each
- Skill - Modified DNA buffed
Wraith
- Weapons
- Warden removed
- Ironveil added
Shadow
- Class Traits and Skills
- Skill - Swiftblade removed
- New Skill - Swiftness
- While not using a sword, Shadow’s gains +15% mobility.
- Skill - Shadow Walker buffed
- Damage buffed from 10% to 15%
Grenadier
- Class Traits and Skills
- Skill - Launcher Specialist reworked
- Grenadier gains +40% reload speed.
- Skill - Launcher Specialist reworked
- Weapons
- One Shot and Destructor projectile arc reduced and direct hit damage increased
- One Shot rate of fire and damage decay reduced
Tank
- Class Traits and Skills
- New Trait Added
- Tank doesn’t take extra damage from backstabs
- Skill - Unstoppable Force removed
- New Skill - Raging Bull
- While sprinting, Tank gains +60% frontal damage resistance.
- Skill - Well Prepared reworked
- Tank doesn’t take extra damage from headshots and receives +20% explosive damage resistance.
- Skill - Provoke reworked
- When hit, Tank gains +25% damage for 2 seconds. Being hit while under the effect of Provoke refreshes the duration.
- Skill - Blitzkrieg reworked
- While shooting, Tank gains +5% damage resistance per second. Caps at 6 seconds (30% damage resistance). When he kills an enemy, Tank instantly fills 50% of his weapon clip.
- Skill - Last Stand modified
- Tank receives +10% max health and resists death for 5 seconds. During this time, Tank can only use a specific weapon and cannot move.
- New Trait Added
- Weapons
- Demon reload speed reduced
- Prybar aiming recoil reduced
- Rampart is now automatic
Marksman
- Class Traits and Skills
- Skill - Preparation reworked
- While with a full clip, Marksman gains +20% damage.
- Skill - Veteran reworked
- When you reload, you reload both your weapons at the same time. While reloading, Marksman gains +50% damage resistance.
- Skill - Preparation reworked
- Weapons
- Ironveil removed
- Warden added
- Redeemer damage decay increased
- Killmark
- Rate of fire and damage increased
- Accuracy increased slightly
- Mobility increased
Fixes
- Shadow’s quick sword use through melee removed
- All shotguns headshot multiplier increased from 100% to 120%
- All weapon icons updated
- Damage numbers size system reworked
- Now the size and color of the number has nothing to do with the damage itself, but with the body part hit
- Feet and legs show small numbers
- Torso, shoulders and arms show average numbers
- Head shows large red numbers
- Now the size and color of the number has nothing to do with the damage itself, but with the body part hit
- Allies show up on the map as enemies after changing teams fixed
- Multiple players on point capture speed fixed
- Players staying idle (AFK) in a match now will be automatically kicked