Developer postOriginal post (opens in a new tab)

v1.16 Update is Live! (Bug fixes, in-game menu)

I've just pushed the 2nd update to Hero Generations (v1.16) which addresses a number of bug fixes and community requested features. Here's the full list, be sure to restart steam and grab the update!

  • Fixed soft crash when moving onto a cleared Spirit Statue node.
  • Fixed crash during loading when returning to a world where you had already killed the boss. Existing broken games stuck here should now work again.
  • Player life icon now only turns red and throbs when the player lifespan is 10 or less.
  • Trait Books now properly pick a random trait (fixed bug where it was always the "haggler" trait)
  • Changed hover description text of Monster Lairs once cleared so fast-travel behavior is more discover-able.
  • Hitting the ESC key on the main game board will bring up a exit to menu dialogue, which takes you to the main menu. Allows for settings adjustment.
  • You can now exit the game from within the game UI using the new main menu exit button (upper left corner)
  • Temples now cost 1000g and spawn life potions every 16 years (up from 15).
  • The hover info UI for world objects now dynamically changes position to avoid overlaps with objects on the bottom of the game board.
  • Shortened description text of some legendary items.
  • Increased text size on main message box for OUYA version.
  • Other minor fixes, tweaks, and under-the-hood code cleanup.

Next week roadmap:
-fixing annoyances with dropping/picking up multiple items in the same space.
-Clearer Trait Choice UI when your trait slots are full.
-General performance improvements
-More polish to "white space" areas on larger resolutions.
-OUYA build improvements
-Fullscreen investigation (estimate of work involved)
-New gameplay items and content.