Hi everyone!
From the beginning of the development of RRG, two main "systems" were absolutely core to the game: the line (or spline) that conducts the rail building and gameplay; and the shaders that make the game have the retro look and feel. Without these 2, the game could not naturally be done.
Well... Both of them had to be completely replaced! And this became quite a setback, as I was about to release the first internal testing version. This happened because the two systems I was using were discontinued a while ago, and since we are using a newer version of the Unity engine, I eventually ran into issues that broke the building process.
Not all is lost! It took almost a month, but now we are back on track - literally! I'm happy to share that our demo will be taking part on the very next Steam Next Fest! You'll have the chance to play Retro Rail GO! and give your precious feedback at the end of February 2026!
Since this is probably our last DevLog of 2025,
Wish you all great holidays and an awesome 2026!
