Servers will be coming down at 6AM Pacific for approximately 4 hours.
Any questions about base decay and repair should look to this thread.
This update will include server consolidation. We are taking drastically underused servers offline in order to increase population across survival servers. This should also decrease the loading time into Battle Royale.
Patch Notes:
Hospital
Features a brand new structure with new content and activities.
Good As New Exchange
This will allow players to “Trade-Up” Items received from crates (promotional items and items received from Mystery/Elite Bags do not qualify) *
The number of items required to exchange is based on the tier rarity. Ultra Rare Items cannot be exchanged.
- Common to Uncommon: 5 Items
- Uncommon to Rare: 4 Items
- Rare to “Ultra Rare”: 5 Items
- Exchanging Rare items will reward a unique Weapon skin that is exclusive to the Good As New Exchange.
- The item you get for item exchange is based on the items that were “donated”. If you are exchanging four uncommon items, and three are from the Mercenary Crate and one is from the Vigilante crate you will have a 75% chance of getting a Mercenary Crate rare and 25% of getting a Vigilante Crate rare.
New Vehicle-ATV
- ATV first usage and tuning
Full Player and Server Wipe
NPC movement enhancements:
- NPCs attack while moving
- Eliminated several “stuck states”, which would cause NPCs to become non-responsive.
- Perpetually stuck NPCs trigger their own deaths after 1-2 minutes.
- Improved ground detection for the procedural spawner system.
- Spawners detect attempts to spawn off of nav mesh (i.e. no more deer / zombies on rooftops).
- Fixed empty foundation despawning to take expansions and socketed stairs into account. Will help to clean up unused foundations.
Animations
- Reworked several shooting, running, and reloading animations.
- Adjusted melee to prevent character "lifting" when crouched
- Adjusted in one-handed actions for smoother transitions
- Updated the blended skeletons and animations for smoother transitions.
- Adjusted sound markup for better sync with actions.
User Interface
- Icons in descriptions are larger and easier to see (and should have better contrast)
- Should no longer be able to interact with objects by pushing their camera through/over collision
- Added Force Single GPU option to UI (and defaulted to OFF) since SLI support is not ideal
Environment
- Shotguns have been tuned to be better used as a close range weapons.
- Impact FX will better match the material types of objects hit.
- Added a water-splash effect for characters when standing still in water.
Misc
- Fixed spears so they can be picked up again
- Fixed the 3rd person camera arm so it’s not blocked by arrows or spears
- Error support for showing username when having trouble logging in
- Shirt timers are adjusted (insta-shred has been fixed)
- Enabled door damage for guessing wrong password on PvE servers.
- Disabled the ability to prone/crouch in areas that place the player’s head under water.
- Fixed worn item durability loss due to damage. Worn equipment will now properly disappear / break when damaged to 0 durability.
- Fixed empty foundation despawning to take expansions and socketed stairs into account. Will help to clean up unused foundations.
- Fixed area of effect (explosion) damage to structures. This eliminates the “invulnerable base” issues.
As stated at the beginning of this announcement - This update will include server consolidation. We are taking drastically underused servers offline in order to increase population across survival servers. This should also decrease the loading time into Battle Royale.
You can view the new available server list in a separate announcement here.