Hello Survivors!
This small update includes the following changes on 2/16:
- Door upgrade interactions now mention that they wipe codes
- Vaults have increased hit points. Vault doors are weaker than vaults, both are stronger than Stone
- The Stronghold tab now correctly displays construction limits
- Clan Ranks now persist through server resets
- Animals now drop leather
- Adhesive no longer requires oil to craft
This update also includes the following changes 2/15:
- Players no longer fall when running into objects at high speed
- Reduced zombie spawns around players inside a base
- New stronghold component - Vaults. These limited, sturdy rooms offer additional protection for your valuables
- Fixed base placement issues that were affecting certain base configurations
- Updated lighting
- Stone components now have proper impact / footstep / destruction vfx/sfx
- Increased vehicle capacity
- Fixed an issue causing weapon spawns to be lower than intended (guns now spawn more frequently)
- Removed wrenches from spawning in PVE
- Fixed an issue that caused a gun to not expend ammo properly when it was broken by durability loss
- Ammunition has updated pickup models
This update also includes the following changes from 2/13:
- Removed Weapon Cleaning Kit
- Removed lower gun tiers
- Only common (green) guns can be found in as loot
- Players can now salvage Gun Parts from guns
- Players can now upgrade common (green) guns to uncommon (blue) guns
- Players can now upgrade uncommon (blue) guns to rare (purple) guns
- Removed lower armor tiers
- Reduced effectiveness of body armor compared to previous equivalent tier armor
- All helmets now prevent the same amount of damage
- Reduced Container Hit Points
- Containers are now capped to 20 per foundation
- Shacks and shack doors now give correct salvage materials
- Fixed an issue where players could only access permissions on their last-placed foundation
- Improved placement system for base components
- Fixed an issue where players could chain punji sticks through the sky
- Fixed an issue where stone walls would show holes at lower levels of detail
- Fixed an issue where players could place multiple roofs (to no gameplay effect) in the same location
- Fixed an issue where zombies were spawning in greater numbers than intended
- Improved AI performance
- Interacting with sleeping mats now allows players to both sleep or pick them up
- Improved NPC navigation on sloped terrain
- Fixed a duplication exploit
- Fixed an issue with Craft Max failing to craft the maximum
- Miscellaneous bug fixes on Z1 and BWC, as well as BWC development outside of the play area.
This update also includes the following changes from 2/8:
- Increased ammunition loot spawns in world
- Increased ammunition crafting parts received when breaking down ammunition
- Removed nail and screw requirements from the recipes for Doors, Walls, Windowed Walls, Battlement, Parapet, Shutter, Roof (for all wood/metal/stone items)
- Reworked fall damage calculations to prevent short-distance lethal falls and other inconsistent damage scaling
- Players now ragdoll when taking significant fall damage
- Improved deer and wolf movement across flat terrain
- Players can now sleep regardless of exhaustion level
- Players who sleep with the "tired", "very tired", or "exhausted" debuff gain a "well rested" buff
- Fixed an issue that allowed players to block assault ramps with punji placement
- Fixed an issue causing foundation permissions to not display correctly on foundations 2/3/4
This update also includes the following changes from 2/6:
- Fixed an issue causing parent / children relationship issues between upgraded components and their children in certain conditions
- Opening the base permissions menu now requires the owner to be holding the Stronghold hammer
- Closed gaps on Stone, Metal, Wood doors and gates
- Removed nail cost from metal shacks
- Fixed an issue causing poor driving down foundation ramps
- Barbecues no longer drop a non-functional item named "Dropped Items"
- Assault Ramps can now be crafted - these ramps allow an enemy player to attach a fragile, temporary ramp to your foundation's edge
- Fixed an issue with BWC loot bags not dropping from vehicles correctly
- Fixed an issue with BWC loot bags containing starter loot
- Reverted Headshot changes (.308 headshots always kill through all helmets)
- Melee attacks should no longer penetrate walls at close range
- Reduced spawns for exploder, gasser, banshee
- Increased stamina regeneration signficantly
- All Superade items now regenerate stamina in addition to their other attribute bonuses
- Craftable juices now restore stamina
- Improved zombie pathing through foundations
- Fixed several crash scenarios
- Fixed an exploit involving eating food
This update also includes the following changes from 2/1:
- Fixed an issue that could cause players to die in secured areas when dealing damage to their own containers
- Fixed an issue that caused crafting to fail the first time when a workbench was required.
And the following changes from 1/30:
- Reduced the cost of Wood and Metal Construction components
- Increased hitpoints of Metal Construction components
- Reduced the cost of Metal Shacks
- Increased hit points of Metal Shacks
- Added Stone Construction components
- The Demolition Hammer has been renamed to "Stronghold Hammer"
- You can interact with base components to upgrade or paint them when you have the Stronghold Hammer equipped
- Base Foundation placement detection improved and Base Foundation objects go deeper into the ground - Foundations are now much easier to place and can be placed in many more locations
- Removed ramps from 3 sides of Base Foundations and made Foundations rotatable during snapping
- Improved recursive destruction (added re-parenting on loss of parent). This means that you must blow up all supports for a base component before it will be destroyed, rather than just the original component supporting it
- Storage Containers now drop their loot in a loot bag on death, rather than dropping the items individually (addresses performance issues during raiding)
- Storage Containers cannot be opened by players who do not have permissions to open them
- Storage Containers have increased hitpoints
- Removed Pipebomb
- Renamed I.E.D. to Ethanol Bomb
- Adjusted tier rankings of Dynamite, Ethanol Bomb, Dynamite Bundle to match explosive value
- Increased bulk of dynamite
- Yeast (an explosive component) is now craftable
- Players who die in cars now have their loot dropped into the car's inventory
- Cars that are destroyed now drop their loot in a bag
- Starter torches cannot be placed
- Improved armor functionality versus melee weaponry
- Improved Helmet functionality against low tier .308 Rifles
- Increased the number of ammunition spawns
- Reduced Banshee scream radius
- Reduced Banshee damage to vehicles
- Reduced Gasser damage
- Gassers and Exploders now work properly on PVE servers
- Reduced burning time for players
- Fixed an issue where players would be in passive stance when exiting a vehicle
- Fixed an issue that made it diffcult to harvest some crops
- Fixed several crash scenarios
- Fixed a memory leak
- Fixed a vehicle exploit
- Fixed an item exploit
- Fixed a construction placement bug that allowed certain items to be placed in the same location (to no gameplay benefit - not an exploit)
- Improved "no clip" cheat protection
- Removed player-to-player collisions (eliminates "boosting" as well as some other issues and griefing vectors)
- Fixed an issue that allowed players to enter the Quarantine Zone on both maps and sometimes caused players to spawn there
- Updated anti-cheat countermeasures
This update includes the following known issues (updated 2/6)
- Upgrade system can display incorrectly for upgrading metal to white metal / green metal
- Upgrade system does not currently work with construction permissions (it will when this goes Live) - right now only the owner of the base can upgrade
- Stone Construction components are missing vfx/sfx, most notably open/close sounds and destruction vfx - these are still in development
- Upgrading doors causes them to lose their codes
- Doors/Windows/Gates whose door frames have been upgraded before the 2/6 update may not open correctly - remove and rebuild the door to fix this issue
- Some components upgraded before 2/6 may have components attached to them that exhibit incorrect behavior, IE not allowing a player to build on them, or floating after their parent is destroyed
When reporting an issue, please provide the following (you can copy/paste this as a handy template)
- Summary: (brief sentence)
- Reproduction Steps: (what did you do to arrive at the bug?)
- Expected Outcome: (what do you believe should happen when you do the above?)
- Actual Outcome: (what actually happened?)
Please use this thread to report bugs and issues found on JS Test!