Developer postOriginal post (opens in a new tab)

Just Survive Test Update - Feb. 16th [VAULTS]

Hello Survivors!

This small update includes the following changes on 2/16:

  • Door upgrade interactions now mention that they wipe codes
  • Vaults have increased hit points.  Vault doors are weaker than vaults, both are stronger than Stone
  • The Stronghold tab now correctly displays construction limits
  • Clan Ranks now persist through server resets
  • Animals now drop leather
  • Adhesive no longer requires oil to craft

This update also includes the following changes 2/15:

  • Players no longer fall when running into objects at high speed
  • Reduced zombie spawns around players inside a base
  • New stronghold component - Vaults.  These limited, sturdy rooms offer additional protection for your valuables
  • Fixed base placement issues that were affecting certain base configurations
  • Updated lighting
  • Stone components now have proper impact / footstep / destruction vfx/sfx
  • Increased vehicle capacity
  • Fixed an issue causing weapon spawns to be lower than intended (guns now spawn more frequently)
  • Removed wrenches from spawning in PVE
  • Fixed an issue that caused a gun to not expend ammo properly when it was broken by durability loss
  • Ammunition has updated pickup models

This update also includes the following changes from 2/13:

  • Removed Weapon Cleaning Kit
  • Removed lower gun tiers
  • Only common (green) guns can be found in as loot
  • Players can now salvage Gun Parts from guns
  • Players can now upgrade common (green) guns to uncommon (blue) guns
  • Players can now upgrade uncommon (blue) guns to rare (purple) guns
  • Removed lower armor tiers
  • Reduced effectiveness of body armor compared to previous equivalent tier armor
  • All helmets now prevent the same amount of damage
  • Reduced Container Hit Points
  • Containers are now capped to 20 per foundation
  • Shacks and shack doors now give correct salvage materials
  • Fixed an issue where players could only access permissions on their last-placed foundation
  • Improved placement system for base components
  • Fixed an issue where players could chain punji sticks through the sky
  • Fixed an issue where stone walls would show holes at lower levels of detail
  • Fixed an issue where players could place multiple roofs (to no gameplay effect) in the same location
  • Fixed an issue where zombies were spawning in greater numbers than intended
  • Improved AI performance
  • Interacting with sleeping mats now allows players to both sleep or pick them up
  • Improved NPC navigation on sloped terrain
  • Fixed a duplication exploit
  • Fixed an issue with Craft Max failing to craft the maximum
  • Miscellaneous bug fixes on Z1 and BWC, as well as BWC development outside of the play area.

This update also includes the following changes from 2/8:

  • Increased ammunition loot spawns in world
  • Increased ammunition crafting parts received when breaking down ammunition
  • Removed nail and screw requirements from the recipes for Doors, Walls, Windowed Walls, Battlement, Parapet, Shutter, Roof (for all wood/metal/stone items)
  • Reworked fall damage calculations to prevent short-distance lethal falls and other inconsistent damage scaling
  • Players now ragdoll when taking significant fall damage
  • Improved deer and wolf movement across flat terrain
  • Players can now sleep regardless of exhaustion level
  • Players who sleep with the "tired", "very tired", or "exhausted" debuff gain a "well rested" buff
  • Fixed an issue that allowed players to block assault ramps with punji placement
  • Fixed an issue causing foundation permissions to not display correctly on foundations 2/3/4

This update also includes the following changes from 2/6:

  • Fixed an issue causing parent / children relationship issues between upgraded components and their children in certain conditions
  • Opening the base permissions menu now requires the owner to be holding the Stronghold hammer
  • Closed gaps on Stone, Metal, Wood doors and gates
  • Removed nail cost from metal shacks
  • Fixed an issue causing poor driving down foundation ramps
  • Barbecues no longer drop a non-functional item named "Dropped Items"
  • Assault Ramps can now be crafted - these ramps allow an enemy player to attach a fragile, temporary ramp to your foundation's edge
  • Fixed an issue with BWC loot bags not dropping from vehicles correctly
  • Fixed an issue with BWC loot bags containing starter loot
  • Reverted Headshot changes (.308 headshots always kill through all helmets)
  • Melee attacks should no longer penetrate walls at close range
  • Reduced spawns for exploder, gasser, banshee
  • Increased stamina regeneration signficantly
  • All Superade items now regenerate stamina in addition to their other attribute bonuses
  • Craftable juices now restore stamina
  • Improved zombie pathing through foundations
  • Fixed several crash scenarios
  • Fixed an exploit involving eating food

This update also includes the following changes from 2/1:

  • Fixed an issue that could cause players to die in secured areas when dealing damage to their own containers
  • Fixed an issue that caused crafting to fail the first time when a workbench was required.

And the following changes from 1/30:

  • Reduced the cost of Wood and Metal Construction components
  • Increased hitpoints of Metal Construction components
  • Reduced the cost of Metal Shacks
  • Increased hit points of Metal Shacks
  • Added Stone Construction components
  • The Demolition Hammer has been renamed to "Stronghold Hammer"
  • You can interact with base components to upgrade or paint them when you have the Stronghold Hammer equipped
  • Base Foundation placement detection improved and Base Foundation objects go deeper into the ground - Foundations are now much easier to place and can be placed in many more locations
  • Removed ramps from 3 sides of Base Foundations and made Foundations rotatable during snapping
  • Improved recursive destruction (added re-parenting on loss of parent).  This means that you must blow up all supports for a base component before it will be destroyed, rather than just the original component supporting it
  • Storage Containers now drop their loot in a loot bag on death, rather than dropping the items individually (addresses performance issues during raiding)
  • Storage Containers cannot be opened by players who do not have permissions to open them
  • Storage Containers have increased hitpoints
  • Removed Pipebomb
  • Renamed I.E.D. to Ethanol Bomb
  • Adjusted tier rankings of Dynamite, Ethanol Bomb, Dynamite Bundle to match explosive value
  • Increased bulk of dynamite
  • Yeast (an explosive component) is now craftable
  • Players who die in cars now have their loot dropped into the car's inventory
  • Cars that are destroyed now drop their loot in a bag
  • Starter torches cannot be placed
  • Improved armor functionality versus melee weaponry
  • Improved Helmet functionality against low tier .308 Rifles
  • Increased the number of ammunition spawns
  • Reduced Banshee scream radius
  • Reduced Banshee damage to vehicles
  • Reduced Gasser damage
  • Gassers and Exploders now work properly on PVE servers
  • Reduced burning time for players
  • Fixed an issue where players would be in passive stance when exiting a vehicle
  • Fixed an issue that made it diffcult to harvest some crops
  • Fixed several crash scenarios
  • Fixed a memory leak
  • Fixed a vehicle exploit
  • Fixed an item exploit
  • Fixed a construction placement bug that allowed certain items to be placed in the same location (to no gameplay benefit - not an exploit)
  • Improved "no clip" cheat protection
  • Removed player-to-player collisions (eliminates "boosting" as well as some other issues and griefing vectors)
  • Fixed an issue that allowed players to enter the Quarantine Zone on both maps and sometimes caused players to spawn there
  • Updated anti-cheat countermeasures

This update includes the following known issues (updated 2/6)

  • Upgrade system can display incorrectly for upgrading metal to white metal / green metal
  • Upgrade system does not currently work with construction permissions (it will when this goes Live) - right now only the owner of the base can upgrade
  • Stone Construction components are missing vfx/sfx, most notably open/close sounds and destruction vfx - these are still in development
  • Upgrading doors causes them to lose their codes
  • Doors/Windows/Gates whose door frames have been upgraded before the 2/6 update may not open correctly - remove and rebuild the door to fix this issue
  • Some components upgraded before 2/6 may have components attached to them that exhibit incorrect behavior, IE not allowing a player to build on them, or floating after their parent is destroyed

When reporting an issue, please provide the following (you can copy/paste this as a handy template)

  • Summary: (brief sentence) 
  • Reproduction Steps: (what did you do to arrive at the bug?) 
  • Expected Outcome: (what do you believe should happen when you do the above?) 
  • Actual Outcome: (what actually happened?) 

Please use this thread to report bugs and issues found on JS Test!