🛠 Balance & Fixes
Adjusted the activation timing of the “Survive” card effect. It now triggers at the end of the enemy’s action turn instead of activating immediately.
Adjusted the difficulty selection menu.
When Ascension: The Unpromised World is enabled, success or failure is now determined when inviting companions.
Save / Load stability improvements Fixed an issue where, under certain conditions, resuming the game after starting a new adventure following a clear could cause problems.
Developer’s Note:
We’ve also reviewed and improved related revival and survival processes.
If you notice anything unusual, please let us know!
