With clever mechanics and hands-on problem-solving, House of Da Vinci VR taps into what makes escape room–style games so compelling in VR. If there’s one game genre that fits into the virtual reality space better than any other, it’s the escape room-style puzzle game. There’s just something about standing in a room, poking around, pulling levers and sliding open hidden compartments with your own two hands that makes perfect sense in VR. Some of the best examples — I Expect You To Die, The Room VR, even Silent Slayer: Vault of the Vampire — prove just how well this formula works when the puzzles are clever and the interactions feel real.
So, House of Da Vinci VR should, in theory, slide comfortably in alongside those games. And in a lot of ways, it does. The atmosphere is there. The interactivity is solid. The puzzle design has some smart moments. But it doesn’t quite hit the highs of the greats, and a few frustrating issues hold it back from being something truly special.
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