Hello Pyron Warriors,
Since we began developing Solateria in January last year, this is our first time greeting you through a development log.
From now on, we plan to share monthly updates so that you can follow the game’s progress and improvements with us.
After showcasing our early build at various exhibitions, we’ve made major improvements:
We added clear rewards for parrying and restructured the gameplay to better support parry-focused combat.
We also introduced the Heat System to further reflect the identity of the flame warrior.
Additionally, we refined the creature designs, rebalanced background tones, and created new cutscenes.
Your feedback—both online and offline—made these changes possible, and we thank you for it.
This current build is vastly different from the one shown before.
We hope to share it with you soon. Now, let’s begin the April development log.
[Solateria – Development Log #01]
1. New Cutscenes
We focused on a variety of cinematic scenes this month—
From narrative moments with NPCs in beautiful landscapes, to dramatic boss deaths and wave finales.
We’ll first reveal a new cutscene from the Ashen Library, a safe haven for warriors who survived the Shadow Plague.

2. Parts System
We’ve added a parts system to let you tailor your build:
Attack, Defense, Heat, and Wormhorn parts each offer unique enhancements, such as bonus damage under low health or persistent effects.
Equip one part of each type to customize your combat experience and explore more playstyles.
3. Heat System
To highlight the Pyron identity, we added the Heat System, which allows warriors to channel their inner fire.
Unlockable in five tiers, this system enables special abilities in combat depending on your current heat level—
And at full charge, you’ll gain access to a powerful finisher.


That’s it for April’s development log.
Thank you always for playing Solateria, and we’ll see you again in next month’s update.
- Studio Doodal
Discord : https://discord.gg/U7FcVv4Z
