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Version 1.2.2.0 — Fishing Swarm, Tracker’s Charm & Firemaking Prestige

Updates

Fishing Swarm

A new late-game Fishing feature has been added to the Homestead.

The Fishing Swarm becomes available at Homesteading Level 300 and requires the Homestead Dock to be built before the Move To Swarm option becomes available.

Fish can be permanently added to the Swarm by sacrificing their matching Fish Eggs.

The number of Eggs required is based on the fish's Fishing Level requirement:

Level 1–49: 25 Eggs
Level 50–99: 50 Eggs
Level 100–149: 75 Eggs
Level 150–199: 100 Eggs
+25 Eggs every 50 Fishing Levels

Once unlocked, fish remain in the Swarm permanently.

When Fishing the Swarm, each catch randomly selects from all unlocked fish that you currently have the Fishing Level to catch.

The Swarm:

Never runs out or needs to respawn
Requires no bait
Gives 2x the normal fish quantity
Gives normal Fishing XP
Can drop the matching Fish Egg
Uses the same Fishing Drops as that fish's normal Fishing Spot

As your Fishing Level increases, any already-unlocked fish automatically become available once you meet their level requirement.

Auto Fishing

A new Auto Fishing Use Swarm ON/OFF option has also been added.

When enabled, Auto Fishing will prioritise the Fishing Swarm whenever you have an eligible fish available.

When disabled, Auto Fishing will ignore the Swarm and continue using normal Fishing Spots.

This only affects Auto Fishing. The Fishing Swarm can still be used manually once its requirements have been met.

Added Tracker's Charm to the Foundry, the Golden Trap can be obtained from Tracking or Ranching inside the Homestead as a very rare drop.

Added a Recipe to Turn the Golden Trap into Golden Chunks at the Foundry.

Updated Firemaking Skill Guide Reforging Jewellery Tab.

Updated Crafting Skill Guide Jewellery Tab as the new Tracker's Charm Necklace has a crafting requirement.

Updated the Challenges this will now have the Tracker's Charm Necklace.

Firemaking Prestige New Perk.

Added a new Rare Gem Pool to Firemaking.
Each Firemaking Prestige now gives a +5% chance to roll from the Rare Gem Pool.
Starts at 5% at Prestige 1 and increases up to 50% at Prestige 10.
Rare Gem rolls are separate from the existing Firemaking gem drops, so both can occur from the same burn.

Food Changes.

Tomato now Heals 12 instead of 13.
Flameberry now Heals 13.
Red Caabbage now Heals 14.

QOL

Well, Workbench & Crafting Navigation Improvements

A few improvements have been made to shared crafting stations and how the game remembers which UI you were using.

Well Improvements

As many players will know, both Crafting and Herbology use the Well.

Previously, the Well would always open the Crafting UI by default. So if you switched over to Herbology, left, and then came back later, it would open Crafting again.

The Well will now remember the last UI you used during that play session and reopen the same one when you return.

The Move to Well functions for both Crafting and Herbology have also been updated, so they will now automatically open the correct UI when you arrive.

Workbench Improvements

The same functionality has now been added to the Workbench, which is shared by Crafting and Bowcrafting.

The Workbench will remember which UI you last used, while the individual Move to Workbench functions will still make sure the correct UI opens depending on whether you came from Crafting or Bowcrafting.

Crafting now also has its own Move to Workbench option.

Crafting Skill Guide

The old Move to Crafting Building option has been removed from the Crafting Skill Guide and replaced with:

Move to Workbench
Move to Kiln
Move to Loom

This should make getting to the specific part of Crafting you need much quicker.

Challenge Auto Navigation

Challenge auto-navigation has also been updated to work with these changes.

Crafting challenges will no longer simply move you inside the Crafting building. They will now identify the correct crafting station, move you directly to it, and automatically open the correct UI.

So, for example, a Jewellery challenge will take you to the Kiln, while a Magic Gear challenge will take you to the Loom.

Challenge Notification Sound Improvements

Improved how challenge completion sounds work with Auto Progress.

Challenges that automatically progress into the next tier will no longer play a completion sound when the notification is also set to close automatically.
If the notification requires player interaction, the completion sound will still play as normal.
Normal challenge completions are unchanged.

This should make Auto Progress feel much less noisy while still keeping important challenge notifications noticeable.

Bug Fixes

Fixed Total Level Showing above 24000 when Bloob is maxed.

Fixed Banana Fish saying You need feathers when you run out of bait.

Fixed SoulBinding not clearing its goal correctly when reached.

Fixed an Issue where Foraging could show level 999 instead of level 1000.

Fixed a loading issue where sound settings took a little longer than expected to load.

Fixed a Duplicate Keybinds in How To Play Keybinds section.

Fixed Frostfall Lockbox awarding 600 xp instead of 650 xp.

Fixed Sunleak Vial recipe showing the wrong input item image, this was a UI bug in the Cauldron and Dango's Exchange.

Fixed Gilded Oasis Extended Bloobathon , Bloob bumping into some objects which slowed down the course.

Fixed issues with the Challenge UI not updating correctly on level up, also fixed challenge auto path button being enabled if you dont have the requirement for that challenge.

Build and release context

Steam update times within 24 hours of this post. Matching dates do not confirm which build it describes.

  • Build 25351379 · public branch

    Steam updated · First observed