Source: Steam Community (opens in a new tab)
What's Changed
- More improvements to enemy AI in combat
- Improved shadow and lighting performance using mega lights
- Baked directional lighting in start/tutorial area to improve performance (this area will be completely replaced in an upcoming update)
- Fixed enemies targeting player when investigating thrown rock but not seeing player
- More optimization to enemies and dungeon
- Removed unequipping weapon except when sprinting
- Added more sound effects and music
- Fixed feet overlapping in running and walking animations
- Fixed player floating on ledges causing Death Flame to float in hole player falls in
- Set slow motion after enemy death to occur rarely, 10% chance
- Increased damage radius when attacking
- Added new doors to more easily identify when they are locked or are one way and to make navigating dungeon easier
- Improved damage and blood effects
- Fixed interaction widget becoming hidden unexpectedly
- Separated Sprint and Jump Inputs
- Improved door functionality