I've been working on improvements to the enemy AI and player avoid roll to (hopefully) improve the experience for players.
It also seems a lot of demo players stop playing the demo before getting into the dungeon due to the intro sequence being mistaken for the end of the demo, so I will be adjusting how it is skipped so that you can get into the main section of the demo without missing it by mistake.
I hope to have it back up in the next week or two and look forward to getting feedback!
Best regards,
Tech Gladiator
