Some rare, game-breaking bugs were reported. Some are crashes; others critically break AI behavior. So I fixed them.
Savegames should continue to work from before. Some savegames that were broken before will now load.
Mods should also mostly be compatible, but there may be issues in some cases given the complexities of how the code links up.
EDIT: I've added a public branch called Alpha14d that will allow you to continue to play on Alpha 14d, if you want to for compatibility reasons. However, I highly recommend you upgrade ASAP. This branch will be removed in the future. You can access the branch through the RimWorld -> Properties -> Betas menu in Steam.
The build number is now 1249.
Change list:
- Fix: Hard crash when bed-sharing pawns have zero chance to do lovin', passing a PositiveInfinity mean-time-between to the random event checker, causing it to enter an infinite loop.
- Fix: AI stuck when warden chooses to feed a prisoner by taking food from an empty food dispenser.
- Fix: AI stuck and performance chugging from colony animals starving while being restricted to not touching walls, and locked inside.
- Mitigate: Sometimes, NPCs in parties, marriages all freeze and just stand there.
- Mitigate: Game can save a corpse with null innerPawn, which makes the save unloadable.