The Demo for Realm Survivors is now live!
Here are latest updates to the game:
Gameplay Improvements
Character Movement:
- Increased baseline movement speed for all characters.
- Added invincibility frames (I-frames) during dashes.
- Implemented a phasing effect during dashes to move through enemies.
- Reduced dash cooldown to 3 seconds (from 4 seconds).
Projectiles:
- Slightly reduced the speed of ranged enemy projectiles.
- Increased projectile flight duration.
- Meta Progression:
- Reduced early-game costs for meta progression upgrades.
Abilities:
- Updated the training sword's hitbox for improved accuracy.
- Increased the hitbox size of the fireball ability for better targeting.
- Added a mild knockback effect to the throw stone ability.
- Introduced a burn effect to the fireball ability, applying damage over time.
- Added visual feedback for when the character is hit: the screen briefly splashes red, and the player’s directional indicator turns red.
- Added a root ability for the Mutant Boss.
- Modified the Butcher Boss’s charge ability to serve as a primary gap-closer and main attack with large and powerful cleave functionality.
- Introduced two new ultimate abilities:
- Barrage
- Divine Radiance
New Features:
- Added an auto-aim toggle function.
- Introduced a reroll functionality for ability selection during level-ups.
- Added an unlockable subtrait system; players can equip subtraits after completing associated quests.
- Added more quests to complete.
- Introduced difficulty settings (Easy, Normal, Hard), modifying enemy health and damage to 80%, 100%, and 150%, respectively.
- Added new ground indicators for boss abilities.
- Introduced a new enemy: Goblin Bomber—charges the player with a lit bomb.
- Added a dynamic spawning system to cap on-screen enemies. Experience gains remain constant as enemies are killed. i.e. the more enemies killed the more exp gained.
- Added a new trial mode: Kill Countdown—defeat as many enemies as possible within the time limit. Rewards improve with higher kill counts.
Quality of Life Updates
- Added a back button (gamepad east or Escape on keyboard) for easier menu navigation.
- Improved the size and thickness of UI selection borders for better readability.
- Removed redundant UI options (e.g., overlapping "X" and "Yes" buttons).
- Enabled auto-open/close functionality for character select menus.
- Updated default navigation after death or level completion to return to the character select menu.
- Clarified quest conditions for unlocking the first character.
- Added quest descriptions for locked characters and subtraits.
- Introduced several selectable cursor options for better visibility.
UI/UX Enhancements
HUD and Indicators:
- Added a background to the dash timer for better visibility.
- Improved ability bar visuals by adding a background to display ability levels more clearly.
- Added descriptive tooltips for global buffs.
- Implemented a visible timer for movement speed buffs.
- Removed the bank icon and balance from the screen until a game save slot is selected.
- Added an overhead health bar for the player character.
- Replaced the HUD dash bar with a dash indicator on the overhead health bar.
Menus:
- Fixed navigation and character selection issues in the character select menu.
- Added a stats comparison window to evaluate purchased characters against the currently selected one.
- Increased scrolling speed in the upgrades and unlocks menus.
- Added a confirmation prompt to prevent accidental exits from the current scene.
- Hid the back button in specific menus to avoid unintended scene changes.
- Improved menu logic to prevent overlapping, enhancing quality of life and gameplay fluidity.
- Visual and Audio Feedback:
- Added an opening animation and sound effect for chests.
- Enhanced on-screen quest indicators for better visibility.
- Improved the intro quest message to prevent repetition.
- Added new death sounds and taunts for characters.
- Refined visual effects for abilities like Poison and Fire Nova for better clarity and visual impact.
- Adjusted UI layouts to fix off-centered elements.
- Zoomed the camera out to provide a larger view of the level.
Audio Improvements
- Overhauled the sound system for improved variety, including dynamic pitch adjustments, instance limits, and enhanced mixing.
- Balanced sound levels for many abilities.
- Fixed inconsistencies in audio mixers for abilities such as Ground Slam, Chain Lightning, and Meteor.
- Introduced a sound frequency limit to reduce sound-chaos during large enemy deaths.
- Replaced background music with music that has a more appealing tone.
- Included navigation sound effects for additional menus.
Balance Changes
Reduced boss HP to make fights feel less tedious.
Adjusted difficulty scaling to ease early-game progression.
Bug Fixes
- Fixed banner flickering caused by input during level-ups. Reduced menu navigation speed and added a delay before showing ability options.
- Corrected an issue where the level-up menu remained interactable when the main menu was open.
- Resolved buggy behavior when rapidly cycling characters in the character select menu.
- Fixed a bug where pending upgrades were lost during simultaneous level-ups.
- Addressed collider issues, including players getting stuck on spiders, chests, or dead enemies.
- Reprogrammed the saving system to prevent errors across playthroughs.
Known Issues
- Ground indicators for boss abilities and goblin bombs occasionally persist after the enemy is defeated. UPDATE: THIS SHOULD BE NOW FIXED IN LATEST HOTFIX
- On-screen quest indicators disappear after one quest is completed. The quest remains completable, but the indicator no longer shows its location.
- The kill count in trials remains cumulative across playthroughs instead of resetting. UPDATE: THIS SHOULD BE NOW FIXED IN LATEST HOTFIX
Upcoming Demo Features (Work in Progress)
- Customizable key bindings.
- Additional language localization.
- Stronger prompting to select a subtrait before starting the level once subtraits are unlocked.
- Improved button unselection/highlighting for mouse users. Buttons currently remain selected for gamepad and keyboard navigation of UI.
- Expanded trial modes for greater play variety during the level.
