Hey Meowcolytes!
This time's a little different from our usual updates, as it was prompted by external factors -> Unity discovered some vulnerability issues in builds published using most versions of the engine, and pushed new patches to address said issues.
Read more about it here: https://unity.com/security/sept-2025-01
As such, we updated our engine to 6000.0.58f2 (patched) and pushed a fresh build to ensure that our player base is unaffected by these risks <3
We do have some changes we were working on internally, including but not limited to:
New UI/HUD Reticle feedback for slide speed
Breakable objects (pots) around the levels (these do not affect your speed whatsoever)
Updated textures and materials for a variety of environmental objects
Level iterations based on feedback
Reworked end of level/win screen UI flow
Updated tutorialization text for wall running/jumping, orb dashing, etc.
Re-implemented dynamic wall glow but MUCH more optimized (it's also on some other objects now huhuhu)
and more!
All of these changes are a work in progress, and they will be refined before our next scheduled update in a few weeks. As this was update was prompted by unusual circumstances, there will be NO leaderboard reset this time around.
See you in a few weeks! ₍^. .^₎⟆
Keep up the Meowmentum,
PurrfectPace Interactive
