Car Design Competition
We’re stoked to announce the first proper Car Design Competition for Automation! What better way to properly showcase the Car Designer Revamp than this? There are a total of 11 varied categories to compete in, out of which one actually features Mr. Regular reviewing the finalists.
Mr. Regular was invited by us to come to New Zealand to do some proper Kiwi-car reviews of cars we’ve organized and lined up, but also to join us for a few videos and this competition. It will be great fun! Here is the video announcement summarizing all the rules and showing what categories there are:
https://youtu.be/x7p5mLyYywE
To discuss the competition you head over to either our main forum thread for the competition:
http://discourse.automationgame.com/t/official-car-design-competition-ue4-open-beta/23023
or you find a thread about the competition here in our general Steam forums too.
You can win game keys and V16 keys, Automation hoodies, and $50 Steam Gift Cards. There are plenty of categories to shine in. Please share around the news of this, the more players that are participating, the more awesome the results will be!
B180126 Car Designer Revamp Open Beta (R5)
Things have continued to progress well and we’re mostly done implementing the new Lite Campaign UI for model / variant facelifts that will play a huge role in the Lite Campaign V3. We want to include that one in the Car Designer Revamp so that you can get used to the design flow using it. It will most likely have its debut in open beta R6. For now, have a look at the latest Little Dev Update to see what that is all about:
https://youtu.be/gK1kExEcf34
Here is the changelog for the Car Designer Revamp Beta (R5)
B180127 Hotfix: Fixed fixtures disappearing when choosing drive type
B180126 Additions & Improvements
- Added plenty of excellent fixtures, thanks to the awesome modders!
- Added new simple but pretty and effective photo scene
- Added sorting functionality to car manager
- Added back in the Engine Designer Scenarios
- Added engineering time dependence for amount of cooling
- Added mousewheel support to manual engine testing rev slider
- Improved graph line visibility by switching to a better color scheme
- Prepared the design flow ordering for the lite campaign
B180126 General Fixes & Tweaks
- Fixed remainder of tire size bug for effective year 2025+
- Fixed car economy calculation artifacts that could give negative fuel economy
- Fixed not being able to properly load in an existing engine into a new car
- Fixed various tooltips and data displays
- Fixed up many car bodies and their morphs
- Fixed up several fixtures and how they conform to the car bodies
- Fixed Brazilian Portuguese not loading in language selection menu
- Tweaked braking reserves progression for utility stat
This is all!
Cheers